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SkullFace

SkullFace

par GregAnims

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SkullFace

Note:
3.7
Sortie : January 23, 2013
Dernière mise à jour : January 23, 2013
Développeur: GregAnims

Tags pour SkullFace

Description

EDIT: Thanks so much for the kind words Kong, also the helpful feedback! Please follow my future games and subscribe at: greg-anims.com

Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

EDIT:

Wall-jumping can be finnicky, here are the "logic rules":
- you can jump off a wall anytime as long as you're pushing against it (this is fastest method) just by hitting jump
- the "wall-stick" will only initiate if you're falling
- whilst wall-sticking you are able to push away from the wall and jump off it

Thanks again for all the support!

Comment jouer

Spacebar - Jump
Down - Roll
Up - jetpack

(customize controls in options menu. Game works really well with xpadder)

Commentaires

0/1000
basketballmdy avatar

basketballmdy

Jan. 25, 2013

876
49

Jumping could be done a bit better, but the game all in all is fairly fun, just can get frustrating when you can't get the guy to jump off the walls.

TornPaperBird avatar

TornPaperBird

Jul. 02, 2014

316
20

That badass feeling when you do a level in 1 run :L

w4m4w avatar

w4m4w

Dec. 13, 2012

878
63

You really are into making games that show no mercy.

streepe avatar

streepe

Dec. 14, 2012

1026
82

Really good game, I was scared that it would be just a clone of meatboy but it's a lot better on many aspects. What I really enjoyed was the level design. Levels felt easy and smooth even if they were obviously difficult.
The only down I have is how tricky it can be to roll after a jump. This could be fixed easily by making a roll if you're holding down when landing. Died a few times because I pressed too early and was still in the air.

FlashFire1999 avatar

FlashFire1999

Dec. 14, 2012

763
64

great game, took two hours but got all gold... the wall jumping could be smoother, but the timing for the movement windows was beautiful. you have to go through almost every level without stopping. however, there should be a reward for all gold medals...