Six

Six

par GroZZleR
Signaler un bug
Signaler le jeu
Loading ad...

Six

Note:
2.5
Sortie : December 06, 2012
Dernière mise à jour : December 06, 2012
Développeur: GroZZleR

Tags pour Six

Description

Il y a bien longtemps, j’ai travaillé avec David Baumgart, désormais connu pour Dungeons of Dredmor, pour créer cette version décontractée d’un bullet hell shooter. Il a fallu du temps pour le sortir, mais le voici enfin. Amusez-vous bien ! Six combats de boss à la suite. Apprenez les schémas et terrassez-les une bonne fois pour toutes. Le seul point vulnérable de votre vaisseau est le noyau au centre. Bonne chance ! Crédits. Programmation : A. Scott McCallum. Art : David Baumgart. Musique / Effets sonores : Morgan King. Vous voulez suivre mes nouveaux projets ? Suivez-moi sur Twitter : http://www.twitter.com/GroZZleR

Comment jouer

Déplacez-vous avec la souris. Maintenez le bouton de la souris enfoncé pour tirer.

Commentaires

0/1000
QueasyPhil avatar

QueasyPhil

Jan. 19, 2013

4
0

First off, I haven't beaten this yet. I suck at bullet hells but the difficulty between 5 and 6 seemed to ramp up significantly. And normally I would agree with "add shops, upgrades, et cetera." But sticking to tried and true game recipes usually results in clones.

I enjoyed the back-to-back boss fights. That's the engaging part of any game from this genre, in my opinion. Also, I dig how the graphics have an old school feel but are still rather polished! Kudos on a "bare bones" approach. Sometimes the extras can bog a game down. I'm looking forward to any possible sequels.

GroZZleR
GroZZleR Développeur

I'm pretty bummed about the clamouring for upgrades too, I didn't want it to be so generic. Lesson learned though! (as I look at the ratings, haha)

McNater12 avatar

McNater12

Mar. 01, 2013

3
0

Grozzler! MAKE MORE GAMES PLEASE!

GroZZleR
GroZZleR Développeur

They're coming, I promise.

shadowhez avatar

shadowhez

Dec. 09, 2012

3
0

if you can make it biger with full lvl,s power up,s and a shop and a money sys that would be good i think and maby faster ship i would paly the shit out of it

GroZZleR
GroZZleR Développeur

Things to consider for a possible sequel. Thanks for playing.

picten avatar

picten

Aug. 25, 2015

1
0

Just figured out the way to clear the sixth boss's second form:
You have to stay on the front of the boss's weak point, and stay near there.
If you go too low, you will be overwhelmed by bullets.

GroZZleR
GroZZleR Développeur

Congratulations on seeing the whole thing through to the end!

FakeKraid avatar

FakeKraid

Jan. 21, 2013

2
1

It's not bad, but I felt the slow ship movement hindered the game's potential. Bullet hells are about precision movement and pattern analysis, and the times that I died even when I got those right simply because I couldn't get my ship where I wanted it fast enough were rather frustrating. Other than that, it's not a bad casual spin on a very non-casual genre. Basic, but on Kong basic isn't bad.

GroZZleR
GroZZleR Développeur

That's a spot on critique. I should've playtested more and got the speed just right. Thanks for your input.