v1

v1

par HappyGoth
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v1

Note:
2.3
Sortie : February 25, 2011
Dernière mise à jour : February 25, 2011
Développeur: HappyGoth

Tags pour v1

Description

J’ai décidé de développer des jeux, alors voici la première version de mon tout premier jeu. Le produit final ressemblera à Chaos Engine, avec des armes et environnements générés de façon procédurale, et peut-être un mode multijoueur avec intégration Facebook. Mais il faut bien commencer quelque part, et si je ne publie pas un jeu dès qu’il est jouable, il restera un projet éternellement inachevé. Je vais donc le sortir par étapes, au fur et à mesure de l’avancement. Restez à l’affût de la v2, qui sera bien meilleure que la v1.

Comment jouer

WASD : se déplacer. Souris : viser. Clic : tirer. P : pause

Commentaires

0/1000
OceanSpud avatar

OceanSpud

Feb. 25, 2011

3
0

decent start,

A few easily implementable suggestions:

1) hold down mouse = continuous fire

2) have the speed accelerate and decelerate appropriately

3) give it an ending, at five kills say congratulations so at least the gamer has a sense of accomplisment

Not the worst game on here by far,

mobsie666 avatar

mobsie666

Feb. 25, 2011

1
0

Take it away. Bring it back better. Then I'll rate it. It's only a 1/5 right now. I'd say You've put it up way to early.

master54100 avatar

master54100

Feb. 25, 2011

1
0

so when creating things to fight there are 2 ways to do it, one creature that is as stong as or stronger than the player or lots of not so strong drones, you seem to have found a frustrating middle ground where every enemy fires about the same as the player and has more health than the player.

HappyGoth avatar

HappyGoth

Feb. 25, 2011

2
1

Thanks for the comment.

The click to fire is a design choice as I'll be putting in different weapons including an automatic fire so this is meant to represent a pistol. The aim is to have the circle replaced by a walking human sprite once I get the artwork started, which is why I've avoided acceleration, I may put a bit in later to smooth out the animation.

A positive ending is a one I may put into v2, the final game should have a persistent world but I can put it in for the smaller, self contained games.

tannerboy45 avatar

tannerboy45

Feb. 25, 2011

1
1

i agree ^^^^^^^^^^^^^^