Tower of Evolution

Tower of Evolution

par Heinz2001
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Tower of Evolution

Note:
2.8
Sortie : August 28, 2012
Dernière mise à jour : September 03, 2012
Développeur: Heinz2001

Tags pour Tower of Evolution

Description

Tower of Evolution est un classique du Jump'n Run avec une touche d’originalité. Ce jeu a été créé pour la Ludum Dare 24 en 48 heures ! Vous commencez en tant que singe primitif et devez gravir la tour étage par étage, en faisant évoluer votre personnage en consommant les Blobs de mutation qui tournent, tout en évitant les ennemis et les pièges (les Blobs servent aussi de points de réapparition, en cas de mort). Mais pour gagner, chacun n’a qu’un seul choix… Le jeu devient plus difficile si vous essayez de le terminer avec d’autres personnages que l’astronaute froussard. Cela signifie que vous ne pouvez pas consommer les Blobs (donc pas de points de réapparition !). Astuce : Gagner le jeu avec le singe de départ est la difficulté maximale.

Comment jouer

Flèches directionnelles pour se déplacer

Mises à jour des développeurs

Sep 3, 2012 5:50am

Highscore added, Music enhanced & Title added

Commentaires

0/1000
derekthesheep avatar

derekthesheep

Sep. 05, 2012

15
0

so all kings are mutants?

Heinz2001
Heinz2001 Développeur

All creatures are mutants :-) ... because mutation is a big part of evolution and dna recombination.

BlueBrute avatar

BlueBrute

Sep. 10, 2012

9
0

Don`t know if you still are gonna work on these but here are some issues that I would really apreciate to see in a TOE 2.
1- Make the jump more like a parabola shape, it`s ease to control the character in the air and make the game more real;
2- upgrades. I can see a branch were mutantion also improve your character, them the player can choose in persistence (go without any) or perfeccionism.
3- I really liked to see the falling, really. If you choose to make a sequence and go philosofic, you could add branches that can only be reached with mutantions, with each one as a seven deadly sins (e.g. Wrath allows to kills enemies, Sloth gives more time, Gluttony gives more health, etc).
4- And, if you really give the trouble to add all these, each one sin can modify something (e.g. Lust give color, Envy lock the entrance) and for Pride, you could make a hell hard to obtain as he is falling or the Tower get demolished revealling a secret passage.

Heinz2001
Heinz2001 Développeur

This are really good ideas. Some of them i had in mind during Ludum dare. But when i run out of time i choose to polish. I'm thinking of an upgraded version.

ChaoticAgenda avatar

ChaoticAgenda

Sep. 05, 2012

21
1

Those tall spikes are way too sensitive. You have to be within a small two pixel spot to make the jump properly. I think they need to be adjusted a little bit. Other than that it was a fairly fun game.

BlueBrute avatar

BlueBrute

Sep. 10, 2012

5
0

This game has a lot to become one of my favorites, gave 5/5 (when even the monkey couldn`t trespass I thought: "lol! Even animals can go to heaven". Loved the game, it really make me think (and kind reminded Tower of Heaven from mirosurabu) :D

Heinz2001
Heinz2001 Développeur

Many many thanks for your comments! I appreciate them. You really get into the metagame. :-) I'm really happy about this.

incubus0 avatar

incubus0

Sep. 06, 2012

10
1

So, I won as monkey and still couldn't trespass...

Heinz2001
Heinz2001 Développeur

The game ends with the WIN screen. Sorry but this game was created with all content in under 48 hours for Ludum Dare compo.