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GRAIDKARUPACHI

GRAIDKARUPACHI

par HelpIMadeAGame
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GRAIDKARUPACHI

Note:
3.0
Sortie : July 02, 2014
Dernière mise à jour : July 02, 2014
Développeur: HelpIMadeAGame

Tags pour GRAIDKARUPACHI

Description

GRAIDKARUPACHI est un shmup arcade vertical avec plusieurs niveaux, boss, vaisseaux et modes de difficulté. GRAIDKARUPACHI, c’est du tir et du pilotage, mais aussi des mécaniques avancées de shmup dans son cœur de métal froid. Les balles ennemies deviennent de l’argent une fois vaincues, vous gagnez des points et de l’argent en frôlant les balles, vous pouvez utiliser vos capacités spéciales pour nettoyer l’écran, et utiliser votre rayon pour percer les ennemis coriaces. GRAIDKARUPACHI doit toujours être écrit en majuscules.

Comment jouer

Utilisez la souris pour vous déplacer, cliquez et maintenez pour utiliser votre rayon. Barre d’espace pour activer votre capacité spéciale. Vous pouvez aussi changer les commandes.

Commentaires

0/1000
abyssoft avatar

abyssoft

Jul. 02, 2014

17
1

I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5

Malfar avatar

Malfar

Jul. 04, 2014

4
0

Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.

OmegaGladiator avatar

OmegaGladiator

Jul. 03, 2014

2
0

I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed

SteliosS10 avatar

SteliosS10

Jul. 04, 2014

2
0

walkthrough: https://www.youtube.com/watch?v=E3L2qw6MQlU

Irasfel avatar

Irasfel

Jul. 12, 2014

2
0

To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.