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Bubble Tanks TD 1.5

Bubble Tanks TD 1.5

par HeroInteractive

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Bubble Tanks TD 1.5

Note:
4.0
Sortie : August 26, 2010
Dernière mise à jour : August 26, 2010
Développeur: HeroInteractive

Tags pour Bubble Tanks TD 1.5

Description

The massive update to Bubble Tanks Tower Defense is here! This neat upgrade delivers a lot of new and fancy content:

* 4 New Tower Types: Beam, Poison, Self-Destruct, and Confusion. Each of these towers can be included to make Mega Towers, including a new Mega Beam Tower! Yes, Mega Mega Beam Towers are possible as well.
* 4 New Enemy Types: EMP, Stealth, Swarm, and Cursed!
* 15 Brand New Maps!
* All the original 50 maps have been updated to include the new enemy types and re-tweaked! Try beating them all over again!
* A new Dark Mode (think FML mode) where you can only see a small area around the mouse!
* You can now turn off the auto-pause via the Settings menu.

*** If you're wondering how to get to the new towers, pause from in-game to see the new upgrade tree with descriptions and stats. ***

I'm particularly a fan of trying to beat levels with BOTH FML and Dark modes turned on! :) Give it a try... At any rate, thank you again to all our fans for your support!

Comment jouer

Full tutorial and instructions are in game. Can be played using only the mouse, but hotkeys are suggested for experienced players. Hotkeys can be changed via the Settings menu.

*** If you're wondering how to get to the new towers, pause from in-game to see the new upgrade tree with descriptions and stats. ***

Commentaires

0/1000
LivingEndGame avatar

LivingEndGame

Aug. 28, 2010

1344
54

Once again, with Ghost waves there is a period where towers cease targeting and firing for nearly an entire second, which even affects anti-ghost towers. I love this TD series tremendously but watching one or two Ghost critters slip through because targeting died makes me a sad panda.

Boom_Flame avatar

Boom_Flame

Sep. 01, 2010

932
37

It should be possible to change the tower targetting AI between targeting the first creeps to enter its range AND the last. Doing so would open up more strategic possibilities in placement of the towers and more possible chain combination of effects.

Fin765 avatar

Fin765

Aug. 27, 2010

1548
81

A turbo button would make it EVEN better.

asdf9660asdf avatar

asdf9660asdf

Aug. 30, 2010

1629
91

rate up if you think the poison tower should shoot creeps closest to the entrance (so that it doesn't keep shooting creeps that are already poisoned)

Amatersu avatar

Amatersu

Aug. 26, 2010

1299
74

needs a restart button so you don't have to quit level and go to title screen when planning build order