Gravital Rescue
par Illusionware
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Gravital Rescue
Tags pour Gravital Rescue
Description
Dans ce jeu, vous contrôlez une fusée qui doit secourir des capsules de sauvetage et atteindre sa destination. Le jeu simule l’attraction des planètes selon leur taille, et propose aussi des trous noirs et des astéroïdes. 20 niveaux amusants et stimulants.
Comment jouer
Contrôles : Flèches gauche et droite pour diriger la fusée. Flèche haut pour avancer. R pour recommencer la partie. Barre d’espace pour mettre en pause. Dans le menu entre les niveaux, naviguez avec les flèches : gauche – aller au menu, haut – recommencer le niveau, droite – niveau suivant.
Commentaires
povilas710
Mar. 30, 2011
It would be nice to have a booster or something like that to fight gravity of big planets and black holes
kuningapoiss12
May. 21, 2013
I think that Nasa would love do know what fule is this rocket using cause it never runs out :D
Samuel_Thorne
Mar. 29, 2011
You've gone for a tried and tested concept with your own physics and mechanics. The thrust is somewhat low, but that helps make the delicate turnings in the later levels. The added extras are appealing, such as the stars and scores, although I can't see where these statistics are shown. What I find weird is the reset once you leave space. On one occasion the rocket was off the screen with a big thrust yet it stayed in, while nearly all the time it would reset. Another issue is the escape pods do not require picking up again at death, which often made them pointless, especially when they are placed in numerously easy locations that simply require a direct thrust. I love the polish to your planets and objects, and the black hole animation is smooth, in fact the whole presentation is inviting. The music is ok (cuts when unmuted though), and I love the deep engine sound. You have a functional and playable game that implies gravity; just feels too heavy and forgiving. *** 3 / 5 ***
Yotoovimestari
Mar. 29, 2011
Add keyboard shorcuts to "next" and "retry" when you finish a level, and higscores for total points of the 20 levels.
lukecollege
Mar. 29, 2011
It's a nice game, I enjoyed it. I understand the heavy drift is part of the challenge of the game, but the weak thrusters just seem to make the game go slower. I would say crank up the thrusters a little bit.