Gravital Rescue

Gravital Rescue

par Illusionware
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Gravital Rescue

Note:
2.6
Sortie : March 29, 2011
Dernière mise à jour : March 29, 2011
Développeur: Illusionware

Tags pour Gravital Rescue

Description

Dans ce jeu, vous contrôlez une fusée qui doit secourir des capsules de sauvetage et atteindre sa destination. Le jeu simule l’attraction des planètes selon leur taille, et propose aussi des trous noirs et des astéroïdes. 20 niveaux amusants et stimulants.

Comment jouer

Contrôles : Flèches gauche et droite pour diriger la fusée. Flèche haut pour avancer. R pour recommencer la partie. Barre d’espace pour mettre en pause. Dans le menu entre les niveaux, naviguez avec les flèches : gauche – aller au menu, haut – recommencer le niveau, droite – niveau suivant.

Commentaires

0/1000
povilas710 avatar

povilas710

Mar. 30, 2011

2
0

It would be nice to have a booster or something like that to fight gravity of big planets and black holes

kuningapoiss12 avatar

kuningapoiss12

May. 21, 2013

1
0

I think that Nasa would love do know what fule is this rocket using cause it never runs out :D

Samuel_Thorne avatar

Samuel_Thorne

Mar. 29, 2011

3
1

You've gone for a tried and tested concept with your own physics and mechanics. The thrust is somewhat low, but that helps make the delicate turnings in the later levels. The added extras are appealing, such as the stars and scores, although I can't see where these statistics are shown. What I find weird is the reset once you leave space. On one occasion the rocket was off the screen with a big thrust yet it stayed in, while nearly all the time it would reset. Another issue is the escape pods do not require picking up again at death, which often made them pointless, especially when they are placed in numerously easy locations that simply require a direct thrust. I love the polish to your planets and objects, and the black hole animation is smooth, in fact the whole presentation is inviting. The music is ok (cuts when unmuted though), and I love the deep engine sound. You have a functional and playable game that implies gravity; just feels too heavy and forgiving. *** 3 / 5 ***

Yotoovimestari avatar

Yotoovimestari

Mar. 29, 2011

3
2

Add keyboard shorcuts to "next" and "retry" when you finish a level, and higscores for total points of the 20 levels.

lukecollege avatar

lukecollege

Mar. 29, 2011

1
1

It's a nice game, I enjoyed it. I understand the heavy drift is part of the challenge of the game, but the weak thrusters just seem to make the game go slower. I would say crank up the thrusters a little bit.