Takeover
par IriySoft
Takeover
Tags pour Takeover
Description
Pendant des siècles, l’Empire Rivadis a régné sur le continent dans la splendeur et la gloire. Mais il est désormais tombé entre les mains des nécromanciens et se meurt. L’heure de la conquête a sonné ! Menez l’une des 3 nations dans la bataille pour Rivadis dans ce jeu de stratégie en temps réel.
Comment jouer
Suivez le didacticiel intégré.
Mises à jour des développeurs
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
FAQ
Qu'est-ce que Takeover ?
Takeover est un jeu de stratégie en temps réel développé par IriySoft où les joueurs contrôlent des factions qui s'affrontent pour le contrôle d'un royaume fantastique.
Comment jouer à Takeover ?
Dans Takeover, vous dirigez des armées, capturez des bases, collectez des ressources et affrontez des forces ennemies pour reprendre du territoire et accomplir des objectifs sur chaque carte.
Quelles sont les principales fonctionnalités de Takeover ?
Takeover propose des batailles en temps réel, plusieurs factions jouables avec des capacités uniques, des unités améliorables et un mode campagne dans un univers fantastique.
Comment fonctionne la progression dans Takeover ?
Les joueurs débloquent des améliorations et de nouvelles unités en terminant des niveaux et en capturant des points clés, ce qui permet une progression stratégique à chaque mission.
Sur quelles plateformes peut-on jouer à Takeover ?
Takeover est un jeu de stratégie sur navigateur jouable en ligne sur ordinateur via des navigateurs web compatibles.
Commentaires
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.