Bug Tunnel Defense
par JWBSoftware
Bug Tunnel Defense
Tags pour Bug Tunnel Defense
Description
Nous sommes en 2442. Vous êtes la dernière ligne de défense contre des insectes mutants qui rôdent partout. Mais attention : les insectes sont sous terre ! *Version 1.2.k*. Un tower defense souterrain. Placez des tourelles pour tirer et bloquer les insectes et les empêcher de s’échapper. Améliorez vos armes et vos compétences pour affronter des vagues d’insectes toujours plus nombreuses et puissantes. Accédez au coffre-fort pour jouer à des missions créées par d’autres joueurs et débloquez l’éditeur pour créer vos propres niveaux.
Comment jouer
Le jeu se joue à la souris, mais inclut des raccourcis clavier : 1-6 : sélectionner une tourelle. w : envoyer la prochaine vague. u : améliorer une tourelle. s : vendre une tourelle. n : placer une tourelle sous le curseur. ESPACE : pause/reprendre. La documentation complète est disponible en jeu.
Mises à jour des développeurs
Version 1.2.k: Kongregate Level Sharing added. Now you can create and share levels here using the in-game editor. The browser has been replaced with Kongregate’s and both are available from the start.
Commentaires
abaileyatd
Jun. 20, 2011
Wow, ok... so... love the constantly updating path icon, loved tunnels and all that, loved the interface... but as everyone else is basically saying, gotta spice up the gameplay a little bit...
pixygiggles
Sep. 09, 2011
What are the "All the ones," "All the twos," "All the threes," etc. awards? That's the only thing I haven't been able to figure out.
Finish a mission with only level 1, i.e. upgraded once only, guns. They can be any type but you need to have at least five. Then level 2, then level 3, etc.
mecheng_analyst
Jun. 28, 2011
ok, figured out apparent boss immune issue - was the armor. anyway, also figured out easy win - use only 2 or 3 lines of a spike tower maze and upgrade them to get past the armor. win perfect every board easily.
mecheng_analyst
Jun. 22, 2011
well done. as others have said, adding tunnels and path is unique. what's good is everything works: graphics are smooth, in-game hints, upgrade menu, noted the tower details, tutorial, sound effects, intuitive stuff. lots of TD makers missed those basics, so glad you didn't. the upgrade prices seem a bit high, and would like a speed up button (nice to have the early wave button, but not the same). keep up the good work.
splejx
Jun. 19, 2011
wheres the challenge?