The City of CaenArpegia

The City of CaenArpegia

par Jarty
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The City of CaenArpegia

Note:
3.2
Sortie : March 17, 2013
Dernière mise à jour : March 28, 2013
Développeur: Jarty

Tags pour The City of CaenArpegia

Description

Explorez une ville, combattez des monstres, trouvez des trésors, rassemblez des chats ! Mon tout premier jeu flash. J’espère que ce ne sera pas le dernier.

Comment jouer

Souris pour interagir. Aide supplémentaire en jeu.

Mises à jour des développeurs

Mar 28, 2013 10:42pm

OK:
- unable to buy item with exact gold amount should be fixed.
- Re-enabled highscore submission.
- 12 extra (repeatable) encounters added. Hopefully the game won’t be quite as dull at later levels.
- added a UI element to display the distance between player and enemy. actual display likely to still be bugged despite attempting a fix.

Commentaires

0/1000
Atrius2242 avatar

Atrius2242

Mar. 17, 2013

12
0

great potential! I'd add more control, inventory, a map of the city that grows as you explore and that you can choose different areas, more encounters, items, skills and so on. More of a story line and more detailed/complex quests would also be good.

I'm very impressed that this is your first game and hope to see lots more!

gorefest avatar

gorefest

Mar. 18, 2013

6
0

ill gve u 4 stars for now , if u improve ill take it up to 5. for a first game its rather good :)

Jarty
Jarty Développeur

Thanks, I really appreciate it :) Just put up another quick update with another planned over the next day or so.

Perillus avatar

Perillus

Mar. 20, 2013

5
0

"A grey tomcat pees down from a nearby rooftop. No, not a spelling mistake." +1 for that.

natekarczew avatar

natekarczew

Mar. 21, 2013

3
0

you could add what the stat does in a description when you hover over the skill

wlerin avatar

wlerin

Apr. 13, 2013

2
0

Actually it may not even be about dexterity, unless that also affects attacks per round. It's the two +2 minimum ranged damage encounters, plus enough speed (and possibly dex) to attack 10+ (currently 12x) times per round, doing a minimum of 60 damage per exchange. Compare that to magic which at a similar level does about 15-20 damage per round, and costs mana half the time to boot. No idea about melee, I never get that close.