Codewelten

Codewelten

par JensRasch
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Codewelten

Note:
2.4
Sortie : March 09, 2013
Dernière mise à jour : August 25, 2013
Développeur: JensRasch

Tags pour Codewelten

Description

Explorez simplement et ressentez.

Comment jouer

WASD pour se déplacer, souris pour changer de vue, cliquez sur le bouton gauche de la souris pour allumer la lumière tant que le bouton est enfoncé, cliquez sur le bouton du milieu pour garder la lumière allumée/éteinte, maintenez le bouton droit pour activer le projecteur, barre d’espace pour sauter. Si vous faites confiance à votre instinct, vous pouvez marcher sans sol sous vos pieds pour atteindre votre objectif. Mais restez sur le chemin direct.

Mises à jour des développeurs

Aug 25, 2013 10:00pm

Update:
26.08.2013

Changelog:
– New Secret added
– Different starting position

Commentaires

0/1000
Bloodfather avatar

Bloodfather

Mar. 13, 2013

3
0

So I've played for about 10 minutes This place is like a maze I want to go back and talk to that guy I met at the beginning even if he is creepy. He's still someone to talk to...Right now I feel..alone..and hopeless. Am I getting the right idea here? Or is there simply something I'm missing? I'm gonna keep looking. And what's with the purple code about the thread? Do I need to figure this out for myself?

JensRasch
JensRasch Développeur

I like your reply. But there is no "right" feeling to have.

Kezrek avatar

Kezrek

Mar. 18, 2013

6
1

This is a greybox level covered in a screenshot texture with some music, and I keep getting these highly annoying pop-up "Share this with your friends!" windows that break the game. If you want us to feel, you're probably trying to use an idea like Gestalt so the player fills in the gaps with their own perception. That isn't working here because these aren't 'explorative' or 'open...' this is simply a lack of design and substance. As for suggestions, I'd create tunnels, balconies, secret points of interest, and I wouldn't have the player start right next to the only interesting place in the level. It'd be a much better reveal to have the player exploring for a while, feeling the emptiness, then WHOA gigantic creature and a creepy code-textured person. "Feeling" should be a result from playing this game- not an instruction for it.

IsleInTheHeavens avatar

IsleInTheHeavens

Mar. 10, 2013

6
1

I don't think I get it -.-
The atmosphere is nice, although I agree that some more entities/objects to interact with would be welcome.

JensRasch
JensRasch Développeur

New secret added.

Kezrek avatar

Kezrek

Mar. 18, 2013

6
1

After listening to the monologue presented by the code person, it's obvious there is a great intent here from the creator. But it's not making a game... It's to break the fourth wall and address the player. It's creepy, but boring. Nothing happens while this talking goes oooon and on. Very little of what the character says applies to me personally, so instead of feeling anything, it's more like a low-voiced rant from an Internet troll in an attempt to instigate emotion. Which could work - if it was executed much, much better.

JensRasch
JensRasch Développeur

Great feedback!

GabeOliveira avatar

GabeOliveira

Mar. 11, 2013

4
1

crazy lazy game. confused art. what you have to offer instead of asking?