Steam Pilgrim

Steam Pilgrim

par LMAOtheDOOM
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Steam Pilgrim

Note:
3.5
Sortie : March 13, 2012
Dernière mise à jour : March 13, 2012
Développeur: LMAOtheDOOM

Tags pour Steam Pilgrim

Description

Un jeu de tir vu du dessus, dans le style Crimsonland. Campagne et mode survie, boutique d’armes, compétences, missions de nuit, astuces, succès, tableau des scores. Il était une fois, dans les Terres Interdites. Votre mission est de sauver les habitants locaux des créatures du Professeur Evildorf. Bonne chance et prenez soin de vous :-)

Comment jouer

Utilisez les touches WSAD pour vous déplacer, la souris pour viser et tirer. Ramassez les bonus, évitez les ennemis. N’oubliez pas de visiter la boutique d’armes et de tester le mode survie. Achetez des kits de cellules de carburant pour accéder à de nouvelles missions. Publiez votre score sur les réseaux sociaux directement depuis le jeu. Participez à la compétition pour la première place du classement basée sur le niveau d’expérience. Ce jeu prend en charge plusieurs langues, donc nous pouvons ajouter presque n’importe quel pack de langue supplémentaire si besoin.

Commentaires

0/1000
Terde avatar

Terde

Mar. 13, 2012

15
0

Pretty nice game, tho short. Only thing that kept me from compleating it, was that I stubbornly tried to kill it with teslagun... Then I realised that I need go to previous maps and get some cash for that bazooka.

archNME avatar

archNME

Mar. 13, 2012

12
0

Fun short game, good production values.
I wish there were a powerup that let you pickup bonuses from range.

Cogitation avatar

Cogitation

Mar. 15, 2012

8
0

It's an okay game, but has flaws. First, it's not made explicitly clear that certain enemies are completely immune to certain weapons. (...or maybe they're only resistant and not immune? I can't tell.) Second, you need hotkeys for switching weapons; being required to take the mouse off the field to go click a weapon icon is unacceptable. Third, also on the subject of switching weapons, it's not at all clear which weapon is currently selected until the player fires; the icon is insufficient because the weapons look too much alike; you also need text there. 3/5

b0rnevil avatar

b0rnevil

Mar. 30, 2012

7
0

Very cool game in my opinion.
But i think it needs a little more depth.
* Upgradable weapons + more use for money
* Maybe some researches
* Mision types - example: defend the airship while its filling the gas.

Irasfel avatar

Irasfel

Mar. 20, 2012

15
1

Making the boss ONLY damagable by rocket launcher, especially when all the smaller mobs around him are resistant to rocket launcher is just a bone stupid trick. Seriously, stop it. No one likes getting jerked around like that. It's like cheap-hit death auras and screen-filling specials that no one can do anything about - it's bullshit design.