Light Maze

Light Maze

par LiaSae
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Light Maze

Note:
2.3
Sortie : August 21, 2011
Dernière mise à jour : August 21, 2011
Développeur: LiaSae

Tags pour Light Maze

Description

Jeu de labyrinthe simple avec une particularité : vous devez éteindre la lumière pour traverser les murs colorés, et la rallumer pour marcher sur le sol coloré ! Si un niveau est trop difficile, appuyez simplement sur ÉCHAP. Créé pour la Ludum Dare 21.

Comment jouer

Flèches pour se déplacer. Entrée pour valider dans les menus. Barre d'espace pour allumer/éteindre la lumière. Échap pour passer le niveau.

Commentaires

0/1000
MNHyena avatar

MNHyena

Aug. 21, 2011

2
0

I like the game, but it could definitely use some work. On most levels I didn't use 75% or more of the maze and it wasn't until level 15 that I finally felt like I had to think a step or two ahead. I liked the colorblending aspect, similar to Colourshift, and it there are a few levels that were enjoyable. You could start with a smaller maze that forces people to move throughout the entire maze in order to complete it and then work up to larger mazes with more switches. The graphics and character alignment could use some work (sometimes I struggled to get through open doorways). As it is, I would give it 2/5 but it has potential to become 5/5. I would love to play it again with some changes/updates!

00500005 avatar

00500005

Aug. 21, 2011

1
0

Interesting concept, but poor execution.
Collision detection needs some work, and a better description of the mechanics would be nice.
Also should seriously consider a graphical update. just looks too plain.
Lastly, text on the menu screen is the wrong size. Just looks sloppy

LiaSae
LiaSae Développeur

Could you be more specific about the text's "wrong size" ?

LiaSae avatar

LiaSae

Aug. 23, 2011

0
0

I'm well aware it lacks polish, but as noted, it was made for Ludum Dare 21, i.e. in less than 48 hours (more like 20 hours of work actually). I'll find some time to update it though, movement is still clunky and the graphics ... Well I'm no visual artist. As for the level design, it's random plus some tweaking for now, bit I plan on doing some proper levels.

MannasDiablo avatar

MannasDiablo

Aug. 22, 2011

0
0

sometimes the positioning is a little too exact. Open paths up or down are easy to navigate into, but it can be amazinbly frustrating when you want to go left or right. The character is just a little too tall, and it would probably help to allow a littl overlap, at least at the head. the light switches are a little difficult as well since you have to be perfectly aligned to use them. Also, sometimes I'd overlap two switches, one with my head and one with my feet, and activate both of them. This was especially strange when the one at my feet was on the other side of the wall. Consider making the light switches wider and shorter to make it easier to get the one you want, and just the one you want.

ChaoticLight avatar

ChaoticLight

Aug. 21, 2011

1
7

hi