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Dungeon Rush!

Dungeon Rush!

par LitSwitch
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Dungeon Rush!

Note:
3.2
Sortie : April 30, 2011
Dernière mise à jour : May 04, 2011
Développeur: LitSwitch

Tags pour Dungeon Rush!

Description

Avec un gameplay unique de plateforme sur rails et du hack 'n' slash, _Dungeon Rush !_ offre une expérience addictive avec plusieurs chemins à explorer, quatre types d'armes différents et des boss à vaincre ! .

Comment jouer

X pour sauter/refuser une option, C pour attaquer/accepter une option, Z pour utiliser une potion, et A/S pour faire défiler l'inventaire de potions. . Flèche haut pour parler aux PNJ.

Mises à jour des développeurs

Apr 30, 2011 12:15pm

May 2, 2011 Update:
Fixed a bug with some achievements, and some layering issues with a few tiles.

- – -
May 1, 2011 Update:

We’ve updated the game with a few of your suggestions.
We’ve made it a choice between auto-run and running freely. If you beat levels on auto-run under the time limits, you get larger bonuses. But if you are running freely, you don’t receive this bonus. We hope this change will open up the game to more kinds of players. Thanks!

- – -

April 30, 2011:

Thank you everyone for playing the game thus far, your comments and criticism are much appreciated, and we’ll try to address a few of these issues soon.

@Nainsell: That’s certainly interesting, I’ve yet to experience something like that! Have you tried jumping and attacking with the sword mid-air? You might find more success that way. :] I do understand how it can be confusing especially to a newer player. There is a bit of a learning curve to this game, and we’ll be sure to make things more accessible for future games that we do.

@Steffe2: I’m glad you played more before passing judgment, haha. In response to the auto-run, it is an integral part to the gameplay that we’ve established since its beginnings. While I know it may be a bit frustrating at times, I believe its quite important to the heart of the game. I’ll see what I can do about making the more “mean” traps fairer to the player.

Commentaires

0/1000
ssssssx2 avatar

ssssssx2

Apr. 01, 2012

22
0

The spikes in the final boss room are too close to the platform that you have to jump from. Why, oh, why are the spikes instant death? And why would you put something like that in the final boss room in a place that they are barely avoidable?

geministar avatar

geministar

Jun. 24, 2011

31
2

This is a fun and charming little game. Not too complicated or original, but fun nonetheless. This health/death situation seems a bit overpowered when facing simple enemies yet too extreme in the face of dying twice. The easter egg secret areas were a good added feature and overall it was simply enjoyable for the most part. I would suggest adding more of a plot and original features in future games.

MordredDeschain avatar

MordredDeschain

May. 01, 2011

57
5

"Oh Lord, how am I supposed to hit all those High-Health-Red guys with this puny shiel...OMG!!! I JUST BOUGHT A BAZOOKA!!!!"

Nainsell avatar

Nainsell

Apr. 30, 2011

55
6

Is it just me or do I still run into an enemy even after I kill them? *Hit enemy with sword* "+5" *Keep running and get collision damage anyway* Plus, actually trying to hit enemies isn't very well implemented because it's not entirely obvious where in the "hit" animation I have to land the hit on the enemy to kill them. I can swing my sword right in front of them and it doesn't do anything.

hbrika avatar

hbrika

Jul. 13, 2011

32
3

Crazy game, I liked it. It needs some finesse but well played. I think a save point would be cool but a fun little dungeon crawl nonetheless 4/5

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