Tower of Ghosts Defence

Tower of Ghosts Defence

par Malinochko
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Tower of Ghosts Defence

Note:
2.7
Sortie : June 21, 2020
Dernière mise à jour : June 24, 2020
Développeur: Malinochko

Tags pour Tower of Ghosts Defence

Description

Invoque des fantômes pour défendre tes tours et vaincre les ennemis, utilise l’or pour améliorer tes unités, monte de niveau et perfectionne tes compétences. _____________________________________. Mise à jour du 24.06.20. Nouveaux niveaux ajoutés. Ajout de potions d’énergie et de mana pour augmenter la régénération. Correction de bugs sur les sorts et les infos de sorts.

Comment jouer

Clique sur les boutons d’unité pour les sélectionner, puis choisis le chemin en cliquant dessus pour placer l’unité. Améliore les unités avec de l’or. Clique sur les boutons de sorts pour les utiliser.

Commentaires

0/1000
CantFindMyKeys avatar

CantFindMyKeys

Jun. 21, 2020

4
0

Too much clicking. Needs hotkeys.

Malinochko
Malinochko Développeur

Thanks for your comment! Added hotkeys for units and spells

Fuzzyfsh avatar

Fuzzyfsh

Jun. 21, 2020

2
0

tower select should stay on the last clicked, so we can multi summon, even if not enough energy

Malinochko
Malinochko Développeur

fixed that too :)

TableApple avatar

TableApple

Jun. 25, 2020

2
0

Upgrades in the upgrade menu should show the effect of the upgrade. ("Max Energy: 50 -> 70") Energy and mana should show the regen rate. (Like "+3/sec" next to the energy bar.) The stun spell description should be changed to make it more clear that it only stops enemy movement, and doesn't stop them from attacking. (I think it should stop them from attacking, though!) There should be an option to start a new game without reloading the page. Upgrades should have a respec option. Game has a lot of potential!

TableApple avatar

TableApple

Jun. 25, 2020

2
0

When you select a unit, the energy cost should still be visible somewhere. If I'm switching between different units, I can't see the energy costs unless I deselect a unit. XP gains should scale more in higher levels, maybe based on things like HP damage dealt to enemy towers, more XP for killing higher tier enemies, and/or a stage multiplier. I found myself getting less XP in some later levels as I better understood the game and was able to beat stages quicker. Game feels too easy overall; level 20 can be easily beaten with only the first unit, using no spells and no potions. I don't know if you want to go in this direction, but it could add a bit of depth to have a defense stat. So if a high tier unit had 10 defense, the fully upgraded first unit would only do 4 damage, so you'd need to start using and upgrading higher tier units.

Malinochko
Malinochko Développeur

Thanks for you comment, it's helpful. I'm still working on it and definitely going to add some of these things.

Dkpure avatar

Dkpure

Jun. 24, 2020

1
0

@Malino, I have clearly only killed 2 towers, but it says I have killed 4 towers: https://i.paste.pics/d40aaed304bd72322e9b394f8320cae5.png