Knight merchants

Knight merchants

par Marcello22
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Knight merchants

Note:
1.8
Sortie : August 12, 2019
Dernière mise à jour : August 23, 2019
Développeur: Marcello22

Tags pour Knight merchants

Description

It's an idle game about building a kingdom, which is constantly attacked by monsters. Build buildings, train units and survive as long as you can.

Comment jouer

Use your mouse to play.
Build buildings to gain gold.
Train soldiers to get enough strengh to beat the next wave.

FAQ

Qu'est-ce que Knight Merchants ?

Knight Merchants est un jeu de stratégie et de simulation économique gratuit sur navigateur développé par Marcello22, où les joueurs construisent et gèrent une économie médiévale.

Comment jouer à Knight Merchants ?

Dans Knight Merchants, vous collectez des ressources, construisez et améliorez des bâtiments, et gérez des chaînes de production pour développer votre village médiéval et augmenter vos profits.

Quelles sont les principales fonctionnalités de Knight Merchants ?

Knight Merchants propose de la gestion de ressources, des améliorations de bâtiments et un système économique où les joueurs optimisent le commerce et la production pour agrandir leur ville.

Knight Merchants propose-t-il des systèmes de progression ou d'amélioration ?

Oui, Knight Merchants permet aux joueurs de progresser en améliorant les bâtiments et en optimisant leur économie pour plus d'efficacité et une meilleure production de ressources.

Knight Merchants est-il un jeu multijoueur ou solo ?

Knight Merchants est conçu comme un jeu de stratégie et de simulation solo jouable directement dans votre navigateur.

Mises à jour des développeurs

Aug 23, 2019 3:40am

2019.08.23. v0.5
Changes:
- I multiplied the base production of everything, except for woodsman
- Added a minigame, every 10 second (when the game saves auto), a “gold bar” spawns. If you click on it, you’ll get a little bit of money. (money gained: 1*working tools lvl*allt the production facility lvls*wava*prestige bonus)

Commentaires

0/1000
Harperson avatar

Harperson

Aug. 12, 2019

7
0

This game feels like I'm pulling teeth. Yes I know it's an 'Idle' game, and therefore you can play in the background whilst doing other stuff, but the timings seem all wrong and the costings don't seem to work, especially when they double in cost every 10th purchase.

Marcello22
Marcello22 Développeur

I see, if you have good idea for any change, give me a message about it. I'm oppen for changes. Tomorrow I wanted to work on the game anyway. :)

z55z avatar

z55z

Aug. 12, 2019

2
0

I only hired Militia and Warriors, but Warriors only give 1 manpower when they should give 3. Also the price scaling makes it more useful to keep hiring the weakest unit.

omechron avatar

omechron

Aug. 12, 2019

2
0

I find it very frustrating how the more advanced gatherers aren't any more efficient. I find myself just buying whatever is cheap since there's no advantage in the more powerful options, and as a result there's no sense of anticipation. The soldiers are even worse. Why spend 30,000 on a knight for 40 power when I could get 600 militia instead?

Marcello22
Marcello22 Développeur

You're right. There'll be a limit to units and multypliers to buildings, also I'll make the prices more balanced. It'll be done on 1-2 days.

Rasenshuriken3 avatar

Rasenshuriken3

Aug. 13, 2019

1
0

Buy only woodsman, cost caps at 4k and it has the best production/second. Also only buy Militia.
Congratz, you've won this game.

Marcello22
Marcello22 Développeur

I've fixed the bug and it's different now

OliveD2 avatar

OliveD2

Aug. 12, 2019

1
0

hello and nice try, there is somethink to do.
did is usefull to train another than first unit?
is every building product same amount of gold/tick ?
sry for english man. have fun

Marcello22
Marcello22 Développeur

I've added a few things to the game, check it out if you want. Now making stronger units worth it and the buildings have more balance.