Last Continue: Customization Prototype

Last Continue: Customization Prototype

par MatKrulli
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Last Continue: Customization Prototype

Note:
2.4
Sortie : August 26, 2017
Dernière mise à jour : December 01, 2017
Développeur: MatKrulli

Tags pour Last Continue: Customization Prototype

Description

Après avoir volé un vaisseau et échappé à un monde extraterrestre hostile, vous pouvez enfin vous reposer. Mais le danger rôde toujours. Avec l’aide de votre partenaire IA, préparez votre vaisseau pour la bataille. Améliorez et concevez vos propres armes, puis testez-les dans des simulations intenses. L’ennemi est à vos trousses, et quand la situation s’envenime, la seule issue est de foncer.

Comment jouer

WSAD/flèches pour bouger, souris pour viser et tirer, 1-4 pour sélectionner et Q/E pour changer la configuration des armes. La plupart des commandes sont personnalisables dans le menu des options.

Mises à jour des développeurs

Dec 1, 2017 12:47pm

Updated to version 1.2.0, final version
Changelog:
-Final release of the game, excluding possible fixes if bugs are found.
-Customization system interface almost completely revamped.
-Final dialogue with Ash added.

Commentaires

0/1000
JaredSkye001 avatar

JaredSkye001

Aug. 27, 2017

1
0

The idea behind the weapon customization system holds a lot of promise. I've already made quite a few wacky creations, like homing shotguns and a heavy ballistic wall of boomerangs. My only gripe is how technically limited your arsenal can really be; yes, making a kooky combination of modules is neat, but it can really make them all blend together in how they feel. As opposed to specializing each of your weapons, which ironically takes away their 'unique' feel. I'd love to see more done with this, as I think you have a neat idea on your hands.

MatKrulli
MatKrulli Développeur

The idea for this game is that we'll launch a few more episodes throughout this month and the next and keep updating it as we go. In the second episode, we'll probably add drag to the orbs and new orb modules to substitute the current prototype ones. Some of the ideas are more impulse and less drag, also explosions and probably a mine. So yeah, we're going to keep improving the game and releasing new content for a while, so if you liked it, be sure to favourite so you'll know when the new releases come out ^^

Doc_Tavian avatar

Doc_Tavian

Aug. 27, 2017

1
0

Red text against black background is hard to see/read. Especially for us old guys.

MatKrulli
MatKrulli Développeur

Edit: version 1.0.2 has a larger font. We'll look into using another font as soon as our artist is available(the current one is rather thin, which makes it look even darker when it's not bold)