Pixels filling Squares DX

Pixels filling Squares DX

par Moczan
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Pixels filling Squares DX

Note:
3.9
Sortie : August 31, 2017
Dernière mise à jour : March 14, 2018
Développeur: Moczan

Tags pour Pixels filling Squares DX

Description

Regardez les pixels remplir lentement les cases, édition deluxe

Comment jouer

Souris uniquement, instructions dans le jeu

Mises à jour des développeurs

Dec 17, 2017 6:41am

I’ve uploaded a fix for the loading issues some players had since Friday. There will be a break in content patches for some time now, as I’m working on a new ‘version’ fixing most problems the game has right now. tl;dr; your save files will be 100% compatible, more info here https://www.patreon.com/posts/future-of-pixels-15886226

FAQ

Qu'est-ce que Pixels Filling Squares DX ?

Pixels Filling Squares DX est un jeu de puzzle développé par Moczan où vous remplissez des grilles avec des pixels pour terminer les niveaux.

Comment jouer à Pixels Filling Squares DX ?

Dans Pixels Filling Squares DX, vous résolvez des puzzles en plaçant stratégiquement des pixels dans des carrés pour remplir entièrement les formes délimitées.

Qui a développé Pixels Filling Squares DX ?

Pixels Filling Squares DX a été créé par Moczan.

Quelles sont les principales fonctionnalités de Pixels Filling Squares DX ?

Le jeu propose des puzzles sur grille de difficulté croissante, des styles visuels distincts et des contrôles intuitifs axés sur le remplissage de zones spécifiques avec des pixels.

Sur quelles plateformes peut-on jouer à Pixels Filling Squares DX ?

Pixels Filling Squares DX est jouable en ligne via navigateur sur les plateformes prenant en charge Kongregate.

Commentaires

0/1000
seihoukei avatar

seihoukei

Dec. 23, 2017

237
3

The game really needs "Buy max" button :

DmasterD avatar

DmasterD

Nov. 03, 2017

248
7

It would be nice too if you have an option to hide all the zoom levels except for the first 4 and the last. So you'd see 1,2,3,4,9 for example.

OneLeggedRhino avatar

OneLeggedRhino

Sep. 15, 2017

572
20

Why progression slows: Every 25 gens you buy, production doubles, and cost increases x32. (Cost doubles every 5 gens.) That's an incredibly steep wall, so grinding isn't an option. That leaves Prestige. Prestige cost doubles every 10 Prestige points, and when upgrades cost 10 or 20 Prestige points, each upgrade costs 2x or 4x what the previous one cost. When an upgrade gives +5 to one Gen, that doesn't make a measurable impact on production, but purchasing that upgrade DOUBLES the cost of the next upgrade. To balance it, think about how much impact you want per upgrade, then make Prestige costs go up in line with that. Example: +25 to a Gen doubles that gen's production, which is +20% overall production, so if all Tier 3 upgrades were in line with that, then a smooth progression would have Prestige cost go up around 30% every 10 points, or about 2.5% per level (down from 7% now). Hope that sparks some ideas, and thanks for a fun minimalist game! (BTW I pitched in on your Patreon.)

Annatar_LoB avatar

Annatar_LoB

Sep. 04, 2017

406
14

I think it'd be awesome to add 'total pixels per second' and 'total generators' counters. Just an idea.

azerazerazer avatar

azerazerazer

Sep. 02, 2017

621
26

You should REALLY increase the offline boost gain, because getting 8 minutes for 9 hours offline isn't enough !