Pixels filling Squares DX
par Moczan
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Pixels filling Squares DX
Tags pour Pixels filling Squares DX
Description
Regardez les pixels remplir lentement les cases, édition deluxe
Comment jouer
Souris uniquement, instructions dans le jeu
Mises à jour des développeurs
I’ve uploaded a fix for the loading issues some players had since Friday. There will be a break in content patches for some time now, as I’m working on a new ‘version’ fixing most problems the game has right now. tl;dr; your save files will be 100% compatible, more info here https://www.patreon.com/posts/future-of-pixels-15886226
FAQ
Qu'est-ce que Pixels Filling Squares DX ?
Pixels Filling Squares DX est un jeu de puzzle développé par Moczan où vous remplissez des grilles avec des pixels pour terminer les niveaux.
Comment jouer à Pixels Filling Squares DX ?
Dans Pixels Filling Squares DX, vous résolvez des puzzles en plaçant stratégiquement des pixels dans des carrés pour remplir entièrement les formes délimitées.
Qui a développé Pixels Filling Squares DX ?
Pixels Filling Squares DX a été créé par Moczan.
Quelles sont les principales fonctionnalités de Pixels Filling Squares DX ?
Le jeu propose des puzzles sur grille de difficulté croissante, des styles visuels distincts et des contrôles intuitifs axés sur le remplissage de zones spécifiques avec des pixels.
Sur quelles plateformes peut-on jouer à Pixels Filling Squares DX ?
Pixels Filling Squares DX est jouable en ligne via navigateur sur les plateformes prenant en charge Kongregate.
Commentaires
seihoukei
Dec. 23, 2017
The game really needs "Buy max" button :
DmasterD
Nov. 03, 2017
It would be nice too if you have an option to hide all the zoom levels except for the first 4 and the last. So you'd see 1,2,3,4,9 for example.
OneLeggedRhino
Sep. 15, 2017
Why progression slows: Every 25 gens you buy, production doubles, and cost increases x32. (Cost doubles every 5 gens.) That's an incredibly steep wall, so grinding isn't an option. That leaves Prestige. Prestige cost doubles every 10 Prestige points, and when upgrades cost 10 or 20 Prestige points, each upgrade costs 2x or 4x what the previous one cost. When an upgrade gives +5 to one Gen, that doesn't make a measurable impact on production, but purchasing that upgrade DOUBLES the cost of the next upgrade. To balance it, think about how much impact you want per upgrade, then make Prestige costs go up in line with that. Example: +25 to a Gen doubles that gen's production, which is +20% overall production, so if all Tier 3 upgrades were in line with that, then a smooth progression would have Prestige cost go up around 30% every 10 points, or about 2.5% per level (down from 7% now). Hope that sparks some ideas, and thanks for a fun minimalist game! (BTW I pitched in on your Patreon.)
Annatar_LoB
Sep. 04, 2017
I think it'd be awesome to add 'total pixels per second' and 'total generators' counters. Just an idea.
azerazerazer
Sep. 02, 2017
You should REALLY increase the offline boost gain, because getting 8 minutes for 9 hours offline isn't enough !