ZOMBIES ALWAYS WIN

ZOMBIES ALWAYS WIN

par MyChairHasALooIn
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ZOMBIES ALWAYS WIN

Note:
2.9
Sortie : April 05, 2012
Dernière mise à jour : April 07, 2012
Développeur: MyChairHasALooIn

Tags pour ZOMBIES ALWAYS WIN

Description

Les zombies gagnent toujours. L’infection est incurable, alors si vous êtes infecté, emportez autant de ces sacs de viande pourrie que possible.

Comment jouer

wasd ou flèches pour se déplacer. q/e ou shift pour changer d’arme. souris pour viser et tirer. m pour couper le son

Mises à jour des développeurs

Apr 5, 2012 8:31am

fixed end credits epic fail bug.
added mute button.
made font a little better (needs further work).
still hunting freeze bugs. If you encounter any please give as much info as possible.

Commentaires

0/1000
lSWATLLAMA avatar

lSWATLLAMA

Apr. 05, 2012

4
1

Well I agree with Jokoko that the font is too pixely and distracting, but that didn't lower the rating of the game for me. I gave it a 3/5 since I think it deserves a 3.4ish, but I can't rate that. D:
I like the gameplay quite a bit, it's pretty unique, but the zombie concept is just bland to me. I enjoyed the graphics too. It's clear that you put a lot of work into it. Good job!

MyChairHasALooIn
MyChairHasALooIn Développeur

I am trying to find a better font, but theres a real size/clarity issue, the one I picked was one of the best available to me at that size, I really ought to just produce my own, time consuming but it would be legible in the environment it's needed in. :s

jillmeffert avatar

jillmeffert

Jun. 27, 2016

1
0

I'm stuck on how to pass when you first rejister in

Spyro_Drag avatar

Spyro_Drag

Jul. 05, 2015

1
0

im loving on this mad tunage man, but i thiink you aughta start with some ammo to begin with. a reload button would be nice too.

turtleleon avatar

turtleleon

Feb. 21, 2015

1
0

try working on a bigger town

Particleman avatar

Particleman

Apr. 05, 2012

3
1

It's okay, but I've had the game stop responding a couple of times, in the "factory/laboratory" levels.
Also, a pause and a mute would be ideal.

MyChairHasALooIn
MyChairHasALooIn Développeur

Thanks for the response, the game would have been tested harder if it had taken more than 6 days (lol) to make. In game mute button on the way. How much do you need the pause feature, I prefer the idea of players having to find a safe dark corner to cower in awhile. I'll check over the freezing after the mute button. *Freeze checked and fixed I think.* You have your mute button sir :)