Hex color idle

Hex color idle

par Myafkish
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Hex color idle

Note:
3.4
Sortie : December 01, 2017
Dernière mise à jour : December 03, 2017
Développeur: Myafkish

Tags pour Hex color idle

Description

Jeu IDLE sur les couleurs. Obtenez-en de nouvelles, vendez, achetez des améliorations, achetez des talents avec de la peinture dorée.

Comment jouer

Faites glisser et déposez la couleur avec la souris

FAQ

Qu'est-ce que Hex Color Idle ?
Hex Color Idle est un jeu idle incrémental développé par Myafkish où vous générez et mélangez des couleurs selon le système hexadécimal pour progresser.

Comment jouer à Hex Color Idle ?
Dans Hex Color Idle, vous produisez des couleurs de base et les combinez pour en créer de nouvelles, débloquez des améliorations et augmentez votre production de couleurs au fil du temps.

Quel est le principal système de progression dans Hex Color Idle ?
La progression repose sur la combinaison de couleurs pour débloquer de nouvelles teintes, l’achat d’améliorations pour booster la production et l’atteinte de couleurs jalons pour obtenir des récompenses.

Hex Color Idle propose-t-il un système de prestige ou de reset ?
Oui, Hex Color Idle inclut un système de prestige permettant de réinitialiser votre progression en échange de bonus qui accélèrent les parties suivantes.

Peut-on jouer à Hex Color Idle hors ligne ?
Hex Color Idle est un jeu idle sur navigateur qui prend en charge la progression hors ligne, vous permettant d’accumuler des ressources même en votre absence.

Mises à jour des développeurs

Apr 10, 2018 8:15pm

Beta is started now. I sent links to those who wrote to me. If you get redirect to kongregate with this link, you need to logout, follow link, than log in again kongregate, here is kongregate bug

Commentaires

0/1000
shibbysean avatar

shibbysean

Dec. 02, 2017

206
4

You get gold paint too slow after prestige.

bakultimate avatar

bakultimate

Dec. 03, 2017

170
4

To compensate for the very small progress after the 1st rebirth, why not put "fixed" gold paint at some levels, and "probability" of gold paint at others ?

For exemple, every 100 levels, you can get a fixed reward (not as high as the first one of course), and every 10 or so, you have a 20% chance to get a certain amount of gold paint.

With that system you can even add a new branch of talents to get more chance to get gold paint and/or increase the amount you get when it procs.

Lloyd_Majere avatar

Lloyd_Majere

Jan. 08, 2018

92
2

Finally hit Tier 1024. It's an interesting concept to use hexidecimal colors, but... The game was fun in the beginning, slowed at 700, and straight boring past 1000. The double click function should be automated, 3 seconds is much too long for a tick cap, and all of the upgrades give diminishing returns. You basically are forced to reset every 100 tiers, but it takes longer and longer to get back to your reset point. Overall, it needs to be reworked to make the progress feel more enjoyable.

eeduardd avatar

eeduardd

Dec. 02, 2017

108
3

become very boring after 2h, and with first reset don't help me alot. and i will get anothers gold after lvl 100 so is rly boring to play again and again to make few golds...

Myafkish
Myafkish Développeur

Yeah, i know this process sometimes can be boring. Ill update game and add more way to improve progress and interesting gameplay.

neomunk avatar

neomunk

Dec. 03, 2017

105
6

After reading your comment, it's now clear that the active cell isn't sorted. Why? You're making what could be an idle game into a drag from one box to another box every few seconds game. You don't have to look or anything, just drag frow one specific box to another specific box, always the same two boxes. That's not idle. Sort the other way, from low to high, and include the active box. That simple change will make this game 1000x more enjoyable to those who don't like repeating the exact same movement every few seconds. Youv;e invented a new genre, not the "clicker", but the "dragger". and it's wrist painful. :-/