Souls: The Prototype
par NoSoulNinja
Souls: The Prototype
Tags pour Souls: The Prototype
Description
Voici ma dernière création ! J'ai voulu tester Unity alors j'ai créé un petit jeu. Le but est de naviguer à travers des obstacles et des énigmes. Il faudra peut-être soulever une plateforme avec la souris, la déplacer à gauche ou à droite, ou même la faire pivoter.
Comment jouer
Les commandes sont très similaires à d'autres jeux de plateforme. COMMANDES :
A- Aller à gauche
D- Aller à droite
Échap – Menu pause
Espace – Sauter
Boutons droit/gauche de la souris – Interagir avec les objets (plateformes, escaliers, blocs, etc.)
Commentaires
Mordeckai
Jul. 03, 2013
Saying to click in order to interact with the world is a little vague. Possibly placing a sign at the pond to say to click so players will understand how it interacts with the world would help relieve confusion. Also, there is a little reoccurring issue where the character keeps falling into the platforms. However, the background/foreground art/animation looks great. If you were to keep working on games with these controls, might I suggest a psychic running away from a gov't facility? So basically, good start, but still has a little ways to go.
Thanks for the feed back xD
JinoSilverflamE
Jul. 03, 2013
It's a neat, albeit not too original concept. It might make for a great game.
However the unresponsive controls and the horrible clipping issues I encountered ultimately ruin the experience.
And... May I suggest adding a way to glance from a higher point of view sometimes? Including foreground objects isn't bad, but having them completely cover up the player piece without the viewer being able to see where it is located, or where the path is... Kind of feels unpleasant.
Thank you for the feed back :) What do you mean by unresponsive controls, can you give an example of this so i can see if i can replicate it?