Souls: The Prototype

Souls: The Prototype

par NoSoulNinja
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Souls: The Prototype

Note:
2.3
Sortie : July 03, 2013
Dernière mise à jour : July 03, 2013
Développeur: NoSoulNinja

Tags pour Souls: The Prototype

Description

Voici ma dernière création ! J'ai voulu tester Unity alors j'ai créé un petit jeu. Le but est de naviguer à travers des obstacles et des énigmes. Il faudra peut-être soulever une plateforme avec la souris, la déplacer à gauche ou à droite, ou même la faire pivoter.

Comment jouer

Les commandes sont très similaires à d'autres jeux de plateforme. COMMANDES :
A- Aller à gauche
D- Aller à droite
Échap – Menu pause
Espace – Sauter
Boutons droit/gauche de la souris – Interagir avec les objets (plateformes, escaliers, blocs, etc.)

Commentaires

0/1000
Mordeckai avatar

Mordeckai

Jul. 03, 2013

1
0

Saying to click in order to interact with the world is a little vague. Possibly placing a sign at the pond to say to click so players will understand how it interacts with the world would help relieve confusion. Also, there is a little reoccurring issue where the character keeps falling into the platforms. However, the background/foreground art/animation looks great. If you were to keep working on games with these controls, might I suggest a psychic running away from a gov't facility? So basically, good start, but still has a little ways to go.

NoSoulNinja
NoSoulNinja Développeur

Thanks for the feed back xD

JinoSilverflamE avatar

JinoSilverflamE

Jul. 03, 2013

1
0

It's a neat, albeit not too original concept. It might make for a great game.
However the unresponsive controls and the horrible clipping issues I encountered ultimately ruin the experience.
And... May I suggest adding a way to glance from a higher point of view sometimes? Including foreground objects isn't bad, but having them completely cover up the player piece without the viewer being able to see where it is located, or where the path is... Kind of feels unpleasant.

NoSoulNinja
NoSoulNinja Développeur

Thank you for the feed back :) What do you mean by unresponsive controls, can you give an example of this so i can see if i can replicate it?