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Strollin'

Strollin'

par Onedeadfirst
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Strollin'

Note:
2.8
Sortie : December 11, 2015
Dernière mise à jour : December 13, 2015
Développeur: Onedeadfirst

Tags pour Strollin'

Description

Continuez à courir et évitez les blocs à pointes et les blocs qui disparaissent pour obtenir le meilleur score ! Vos mèmes internet préférés apparaissent pour vous aider à aller plus loin ! Mais ils ne le feront pas gratuitement ! Plus vous courez loin, plus vous gagnez d’argent, plus vous pouvez acheter d’améliorations !

Comment jouer

-- Contrôles --. Flèches directionnelles pour contrôler le personnage (restez à l’écran !). A pour marcher (quand la jauge est pleine). S pour utiliser Nyan Cat (après achat de l’amélioration). D pour utiliser les sauts à la fusée (après achat). F pour utiliser le changeur de blocs (après achat). P met le jeu en pause et ouvre le menu des options où vous pouvez régler séparément le volume de la musique et des effets sonores si besoin.

Mises à jour des développeurs

Jan 17, 2016 2:20am

- Update 1 -

So some early feedback from you newgrounds seems to follow these trends:

1. Fuck memes! Gimmicks! Attention seekers!
2. Glitchy, buggy, laggy
3. Confusing

So let me clear some things up. First, yes, there are memes, and yes they’re played out. Is this a big master plan to gain extra attention? Partially. It has it’s benefits, but we had fun making it and it was entertaining to create power ups and achievements based on or relating to the different memes. So try not to think too negatively about it, because voting us down for using something a lot of people enjoy is kind of silly and you look like you’re being a hipster.

Second, I apologize for the bugs. Believe it or not, we did do a lot of testing, and I think a lot of the bugs have to do with slower machines not being able to keep up. If anyone has any problems with lag, not being able to run or the ground disappearing, please let me know your system specs so I can see about replicating and repairing the problems. I’ll release a patch as soon as I can.

Third, the camera is not supposed to move with the character. This is admittedly a bit confusing because one would expect it to as you go past the edge of the screen, but that was never the intention. Part of the difficulty of the game is staying in view, and not losing track of where you are. I can’t really change this at this point but if it’s really that bad then if we do a game similar to this one again we’ll make sure to have it follow the character exactly.

If you have any other questions or suggestions, I’d like to hear them because there’s a good chance we might tackle a sequel that addresses all of the concerns and problems this game raises (also multiplayer, anyone interested?) and I’m always interested to read constructive feedback and criticism.

Commentaires

0/1000
Alerdew avatar

Alerdew

Dec. 12, 2015

6
2

This is a good game. But I have a feeling this game is stolen so *flagged*.

Purplegrate avatar

Purplegrate

Dec. 16, 2015

3
1

SECOND!

Peter7678 avatar

Peter7678

Dec. 26, 2020

0
0

fifth!

GamerTalen312 avatar

GamerTalen312

Oct. 13, 2020

0
0

FOURTH

GamerTalen312 avatar

GamerTalen312

Jul. 23, 2020

0
0

THIRD!