The horrors of Tiberian Valley

The horrors of Tiberian Valley

par PasKuda13
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The horrors of Tiberian Valley

Note:
2.8
Sortie : August 29, 2016
Dernière mise à jour : September 01, 2016
Développeur: PasKuda13

Tags pour The horrors of Tiberian Valley

Description

Voici un jeu de stratégie au tour par tour avec : 18 unités, 7 lieux, des tonnes d’améliorations (artéfacts, magies, cartes), des succès et bien plus encore.

Comment jouer

Contrôles : souris uniquement

FAQ

Qu'est-ce que The Horrors of Tiberian Valley ?

The Horrors of Tiberian Valley est un jeu narratif interactif basé sur du texte, développé par PasKuda13, se déroulant dans une vallée mystérieuse où vos choix influencent l’histoire.

Qui est le développeur de The Horrors of Tiberian Valley ?

The Horrors of Tiberian Valley a été créé par PasKuda13 et est disponible sur Kongregate.

Quel type de jeu est The Horrors of Tiberian Valley ?

The Horrors of Tiberian Valley est un jeu de type livre dont vous êtes le héros, mêlant fiction interactive et horreur.

Comment jouer à The Horrors of Tiberian Valley ?

Dans The Horrors of Tiberian Valley, vous lisez l’histoire et prenez des décisions à des moments clés pour façonner le déroulement et déterminer la fin de l’aventure.

Y a-t-il plusieurs fins dans The Horrors of Tiberian Valley ?

Oui, The Horrors of Tiberian Valley propose des scénarios à embranchements avec plusieurs fins possibles selon les choix effectués tout au long du jeu.

Commentaires

0/1000
deux94 avatar

deux94

Aug. 29, 2016

103
2

Good concept.. a few things that are al little bit annoying is the text when you want to look at other characters.. it takes sooooo long so finish, when outnumber the enemies take a lot more turn than our team, 3v1 and the enemy attacks for each on our team.. and the artifact doesnt.. feel like they are doing any good, a lot of down for stats that feels like it is not a good idea to buy them

Crewton7 avatar

Crewton7

Aug. 29, 2016

115
3

I really like the concept overall. It is an interesting approach to roll a dice to see which attack the character will use. Nonetheless there is room for improvement. 1. When I have two characters against 1 opponent, I believe both of my characters should attack in the same round as one attack from the opponent. Right now the opponent gets two attacks for each round when there is only one opponent. 2. It is a bummer to me that all of the artifacts impose negative stats. I found myself not really wanting to equip any of them because of that. 3. I always check to see if levels are can be replayed in games like this but it is lacking here. Like I said, you have a good start and I like the concept but I think there is a lot more you could do to improve from here.

XavrasWyzryn avatar

XavrasWyzryn

Jan. 27, 2019

21
0

Game becomes non-responsive just after loading the title screen...

RedeemedWahrior avatar

RedeemedWahrior

Aug. 29, 2016

108
3

Wow, just why would you do this? Why on earth would you make the unit mouse-over stats slowly appear line by line instead of all at once? That's just wasting everyone's time for a useless animation.

PasKuda13
PasKuda13 Développeur

We have fixed this thing. Now it's 10x faster :)

hello40832 avatar

hello40832

Aug. 29, 2016

66
2

just put all the dodge items on 1 person and send him out solo