Three Trees
par Pepwuper
Three Trees
Tags pour Three Trees
Description
L'eau, l'air et le soleil sont les trois éléments qui alimentent le monde. Équilibrez ces trois forces de la nature et voyez jusqu'où - et à quelle taille - vous pouvez faire pousser vos arbres ! Instructions : Touchez votre écran et faites glisser chaque élément pour les disposer. Les éléments s'annulent entre eux, donc l'objectif est de les garder en équilibre ! Fonctionnement : - L'eau (pluie) aide les arbres à pousser et élimine la terre sèche. Mais trop de pluie crée un excès d'eau. - Le soleil réduit cet excès d'eau, mais en excès il crée de la poussière. - L'air (vent) ralentit la croissance des arbres, assèche la terre, mais chasse aussi la poussière. De plus : - Des objets tomberont aléatoirement à mesure que vous augmentez votre score. Les toucher vous aidera à rétablir l'équilibre de la Terre. Trop d'eau, de poussière ou de terre sèche mettra fin à la partie. Plus vous équilibrez les éléments, plus votre score augmente ! Jusqu'où tiendrez-vous avant la catastrophe ?
Comment jouer
Instruction : Touchez votre écran et faites glisser chaque élément pour les disposer. Les éléments s'annulent entre eux, donc l'objectif est de les garder en équilibre !
Mises à jour des développeurs
Update: 2011-03-25: Latest update! Thanks for everyone who played the game. The three elements are more balanced now and we have new graphics and a new scoring system! Still haven’t integrated with Kongregate’s score board yet however. It’s on our long list of To-do list! :)
Update: 2011-02-26: Tutorial and score related buttons are not working yet. Item graphics will be updated soon!
Commentaires
NormaTheNorman
Feb. 26, 2011
I get it now. You have to drag the sections around, not just click them. Rain adds to blue, sun adds to gold and reduces blue, and wind reduces gold. You have to play around with all three sections by continuously dragging. It's harder than it looks. I got my tree about half way in two containers, and my score up to 106.
shannanan
Feb. 27, 2011
The wind starts doing damage way too fast, almost immediately.
finagin007
Feb. 26, 2011
its a good concept for mutitasking. you have to use the rain to keep the ground fertilized, the sun to grow the tree, and the wind to make sure that there isn't an over abundance of either. id give it a 4/5
FafnirGrimbeard
Feb. 26, 2011
I like the concept and the graphics but the game really needs a tutorial. I need to see the game at work and the meaning of the changes we can see...
Kenelm
Apr. 08, 2011
Great idea, great realization, hell even pretty cool music and good graphics. The only problem is that the game is too easy. Switch twice everytime it starts to get hot, and then everything balances itself out. The only problem is that the game starts at an equilibrium, and there's no goal. It could be improved by starting the game at a random state so that you have to balance everything yourself, and make that a goal, but it would break the endlessness. That or come up with a more complex gameplay model, but it would break its simplicity. A choice has to be made, because simple and endless don't really work together. Tetris would be too easy if there was no randomness, and Breakout also would if it was endless.