Creature Card Idle
par Playsaurus
Creature Card Idle
Tags pour Creature Card Idle
Description
If you enjoyed this, check out my new game at http://www.eternalexodus.com
Idler meets TCG!
Each card gives resources per second. Use resources to buy new packs of cards. Strategize by placing them most efficiently in the play area.
Free with no microtransactions.
Steam version now available for Windows and Linux, with achievements and cloud saves, for $1.99 at https://store.steampowered.com/app/1188260/Creature_Card_Idle/
Comment jouer
Click the card you want to place, and then click where you want to place it. You can also drag cards around.
You can buy more cards on the Shop tab.
Hold CTRL to place a card into multiple slots.
Discord @ https://discord.gg/M3xxsB4
Mises à jour des développeurs
New game in development: Eternal Exodus
Just wanted to let everyone know that I have a new game in development now called Eternal Exodus. It’s releasing on Steam, PS4, and Switch later this year.
This is a 2D monster-catching RPG, something of a combination between Pokemon, Final Fantasy, and Shin Megami Tensei. Catch & fuse monsters, craft items and equipment, play minigames, and explore a world map full of sidequests as you enjoy a catchy soundtrack and intricate plot.
Some more info is at
http://www.eternalexodus.com
FAQ
Qu'est-ce que Creature Card Idle ?
Creature Card Idle est un jeu de cartes idle développé par Playsaurus où les joueurs collectionnent et améliorent des cartes de créatures pour récolter des ressources et débloquer de nouveaux progrès.
Comment jouer à Creature Card Idle ?
Dans Creature Card Idle, vous collectionnez des cartes, les assignez à des générateurs pour produire des ressources, et améliorez à la fois vos cartes et vos générateurs afin d’augmenter vos gains de ressources au fil du temps.
Quels types de systèmes de progression existe-t-il dans Creature Card Idle ?
Creature Card Idle propose des améliorations, la montée de niveau des cartes, la combinaison de cartes et l’optimisation des générateurs comme principaux systèmes de progression.
Est-ce que Creature Card Idle propose une progression hors ligne ?
Oui, Creature Card Idle permet la progression hors ligne, donc vos générateurs et cartes continuent de produire des ressources même lorsque vous êtes absent du jeu.
Quelles sont les principales caractéristiques qui rendent Creature Card Idle unique ?
Creature Card Idle se distingue comme un jeu de cartes idle axé sur la collection, la montée en niveau et la combinaison de cartes de créatures pour générer des ressources de façon toujours plus efficace.
Commentaires
qrps
Nov. 19, 2019
it would be nice if hovering over a card on a field would show the actual amount with all bonuses/penalties that the card gives
This is a great idea and is next in my roadmap of features to implement. EDIT: this is sort of in place now; it will color-code affected cards to let you know which ones are being affected by the hovered-over card. I'll think about ways to add specific bonus text to the cards in addition to that, if it would be useful.
ToadTod
Nov. 26, 2019
I would really like to be able to hide some cards. Often one card is strictly worse than another, and in those cases, I don't really need to see the cards to know that I don't want to use them.
That's a great idea. On a technical level, that will be easy to implement, but I'm trying to figure out where to put it in the UI.. running out of space... hmm...
fralexandr
Nov. 30, 2019
I feel card upgrades from gems shouldn't add to the card combining upgrade cost.
That should be balanced by requiring more more gems using something like a linear equation for gems.
They should be separate ways to upgrade the cards.
Danaume
Nov. 20, 2019
Wow, the 3rd map is so tiny. I almost feel like I need to break out Window's magnifier for some of the map slots. Might want to consider making the game itself larger so that you don't have to make everything so tiny.
If it's safe to do so, I'll gladly increase the screen size. I've heard conflicting reports about what's too big for Kongregate, so I went on the smaller side to be safe. I don't want it to be slightly too big and ruin it for laptop users, for example. Can someone PM me some more detailed information about what's a safe screen size for the vast majority of users?
vegard20
Dec. 12, 2019
The concept of Plains of War is pretty cool, but it sucks that placement doesn't matter anymore by making it completely static where you can place each card type and not having any horisontal or diagonal synergies.
Would be cool if some monsters and heroes had cleave or splash which hits adjacant cards and maybe boss cards that make nearby monsters stronger, but give greater loot. Some buff cards could also give buff to the monster/hero to its right or left too.
If not changing the whole expansion it would be nice to see more synergies in whatever you have planned next since straight lines remove some of the strategies of the other expansions!
That's planned for the next battle realm, but I wanted to keep it somewhat simple for now because of the large learning curve with all of the new mechanics. Think of it like the difference between Intro Realm and Haunted Woods: there was a lot to learn when you first started playing the game in general, so if we'd started off right with Haunted Woods instead of Intro Realm, things would have been a bit much. ;)