DARKNESS

DARKNESS

par PowerfrogsBeotch
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DARKNESS

Note:
2.7
Sortie : October 15, 2009
Dernière mise à jour : October 15, 2009
Développeur: PowerfrogsBeotch

Tags pour DARKNESS

Description

Ce n’est pas aussi déprimant que ça en a l’air. C’est un jeu assez simple SI VOUS LISEZ LES INSTRUCTIONS. Tuez les couleurs. Elles ont tué vos parents, ou quelque chose comme ça. Ce jeu n’est pas très difficile si vous utilisez les bonnes tactiques, mais il devrait vous offrir 5 à 10 minutes de fun. Amusez-vous ! Ce jeu a été uploadé la semaine dernière mais le système de notation de Kong a bugué (Yarly). Donc je le ré-uploade.

Comment jouer

Cliquez et maintenez le bouton gauche de la souris pour charger. Relâchez le bouton gauche pour terminer la charge. Une fois chargé, appuyez sur le bouton de la souris pour libérer l’énergie sur les ennemis et les endommager.

Commentaires

0/1000
Mister_Andy avatar

Mister_Andy

Mar. 26, 2010

2
0

By golly, whomever coded this was brilliant. ..*cough* :D

CraftyTurtle avatar

CraftyTurtle

Oct. 15, 2009

2
0

I could soooo get addicted to this game. 5/5 and favourited.

Comp0 avatar

Comp0

Dec. 04, 2009

1
0

Wow, you released this, and I missed it!
Sorry, I should have made the audio track loop better.
Perhaps I can be of use in your later games.
~Comp0

Mister_Andy avatar

Mister_Andy

May. 10, 2013

0
0

SilverFalcon11 -- We initially had set it up so that getting hit while charging would take one of your charges, but we found that in later levels, especially with the enemy multiplier turned up, that was unplayable.

As far as explaining upgrades, that's my fault -- some of them I just couldn't find a better wording, and we had plans to implement more upgrades, and so didn't want to dedicate space yet to a description area.

Thanks for playing though!

Mister_Andy avatar

Mister_Andy

May. 10, 2013

0
0

As far as implementing "save" or "reset" buttons, we discussed that during development, and decided that given how short the game was, and that it was more of a concept piece than an in-depth campaign, it was fine without.