Space Hammer 2
par Qlaz
Space Hammer 2
Tags pour Space Hammer 2
Description
Pouvez-vous empêcher l’invasion ? Découvrez-le dans ce shooter spatial hardcore ! . C’est mon premier jeu*, alors merci de noter et commenter ! Toutes les suggestions sont les bienvenues. Le jeu dure environ 10 minutes. Il y a une sauvegarde automatique, vous pouvez donc reprendre à tout moment. Note : * Réponse à certains commentaires : Oui, le jeu s’appelle « Space Hammer 2 », car c’est une autre version de mon premier jeu. Vous pouvez visiter mon profil et jouer à « Space Hammer (beta) » et « Space Hammer ». Comme vous le verrez, les versions sont différentes, mais ce n’est pas un jeu différent.
Comment jouer
FLÈCHES ou WASD pour bouger. ESPACE pour activer le bouclier. P pour pause. M pour activer/désactiver la musique. L pour activer/désactiver le son. G pour activer/désactiver la grille. Z pour activer/désactiver le tir auto. CTRL pour tirer (si tir auto désactivé). - - - - - - - - - - - - - - - - - - - - . Notez bien si vous pensez que le jeu mérite des badges. ;)
Mises à jour des développeurs
New features:
- achievements (can’t be done in trivial mode)
- working highscore board (Well, I hope it will work – need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)
Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, it’s my first working highscore board. :P
Commentaires
ammar18
Sep. 04, 2010
good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!
NinjaOfWar
Aug. 15, 2010
Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.
Cirdua
Aug. 15, 2010
*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!
Avengur
Aug. 15, 2010
To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal
There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.
dimblenut
Aug. 14, 2010
Here's my advice:
Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.
TL;DR: Make it harder with a continue system and you'll have a great game.