Dungeon Sweet Dungeon

Dungeon Sweet Dungeon

par RESN
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Dungeon Sweet Dungeon

Note:
3.4
Sortie : August 13, 2010
Dernière mise à jour : August 13, 2010
Développeur: RESN

Tags pour Dungeon Sweet Dungeon

Description

Construisez le donjon le plus impressionnant de tous les temps, en utilisant des pièges et des monstres pour attirer les héros vers leur perte !

Comment jouer

Contrôle à la souris. Pas de vraies souris. Nous ne cautionnons pas la violence envers les animaux.

Mises à jour des développeurs

Aug 13, 2010 10:09am

Ok, this is complicated, but for some reason it wont allow us to change from luca to liam, so the game actually credits our co ordinator rather than the creator, and rather than the creation date, luca wanted the company founding date, 2008. Any Credit to this great game to Liam, ignore the mistakes atm, it will be remidied in v2.

Commentaires

0/1000
AwateaDawn avatar

AwateaDawn

Aug. 15, 2010

259
5

I dont know if this will work in the game but some part of me would actually like the monsters to 'level' or get stronger if they do manage to beat a hero.

DoggyKitty avatar

DoggyKitty

Feb. 28, 2013

75
1

Anyone else want sandbox mode?

Unknown89089 avatar

Unknown89089

Aug. 14, 2010

213
8

It's a great game, although would be better with a few updates, like if instead of your treasure going back to your inventory, it would stay there and you could change the values. Another thing was the dialogue, there was too much, it just said the same thing over and over again, although it's interesting for the first few times, it turns into a distraction

GXgEnEsIsXG avatar

GXgEnEsIsXG

Sep. 15, 2011

145
5

I think this really needs a sequel.

AyeKorombos avatar

AyeKorombos

Aug. 14, 2010

203
11

My recommendations: stop popping back to the beastmaster after every monster placement, let me place 5 skeletons in a row if I want. Even better, create a way to revive dead monsters with one button push, also broken traps. Create a way to speed up levels, even autorun with a report or losses at the end.