Pinky's Dungeon Escape

Pinky's Dungeon Escape

par Rafael_MJ
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Pinky's Dungeon Escape

Note:
2.8
Sortie : February 12, 2012
Dernière mise à jour : February 18, 2012
Développeur: Rafael_MJ

Tags pour Pinky's Dungeon Escape

Description

*Made in -less than- 10 days for "GiTD#24":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting*

Help Pinky, the pink square, to get out of that dangerous dungeon! Collect body parts, footwear and steroids, along with 20 gems, to make his exit possible!

The game is *HARD*, but it’s fun when the frustration of dying several times on the same spike passes, I promise =)
"A brief walkthrough":http://rafaelmjas3dev.blogspot.com/2012/02/pinkys-dungeon-escape.html

Comment jouer

*You can't use the ladders at the beginning, you need the first upgrade to do that.*

*The game starts with music and sounds muted. You can turn them on in the Options room or by right-clicking.*

*All keys are customizable in the options room or reset by right-clicking.* The default keys are:
[Left Arrow] Move left
[Right Arrow] Move right
[Up Arrow] Climb up
[Down Arrow] Climb down (double tap to let go from ladder)
[Space Bar] Jump
[S] Kill Pinky and return to the last checkpoint (you'll keep everything when you die, but will suffer a 10 seconds penalty in your time)
[P] Pause game

Mises à jour des développeurs

Feb 12, 2012 12:29pm

-Added a FPS Counter that can be activated/deactivated by pressing TAB (it’s supposed to run at 60 FPS);
-Gates animations will play only once per gate;
-Animation time when Pinky dies was reduced by 75%;
-The button to customize the keys now tells you that you’re about to redefine them and that you can reset them in the right-click menu;
-Game can be unpaused by pressing any key;
-Changed default pause key to P;
-Changed the checkpoint respawn location to below the checkpoint and not above it;
-Changed the gem slots graphics. Now you’ll know for sure if you put or not a gem there;
-Fixed a bug that would close the gates sooner if there was a problem with performance;
-Fixed a bug that would make you fall from a ladder when going up if the Up key was released 1 pixel below the end of the ladder;
-Fixed a bug that would prevent you to reset the keys to default more than one time per session.

Commentaires

0/1000
Fricknmaniac avatar

Fricknmaniac

Feb. 12, 2012

7
0

I didn't realize what the re-assign control buttons was doing until I mapped most of the controls (including suicide) to one button. Time to go delete the .sol file so I can restart.

Rafael_MJ
Rafael_MJ Développeur

You can reset the keys to default by right-clicking and selecting "Reset Keys"!

kcolloran avatar

kcolloran

Feb. 12, 2012

4
0

Fun game, but a little bit frustrating.

Rafael_MJ
Rafael_MJ Développeur

I know, I made it to be hard, and only had the last day of the competition to actually design the level, so there was no beta testers to balance the difficulty, just me. The result was that, but I liked that it was THAT difficult, i like hard games =)

UnknownGuardian avatar

UnknownGuardian

Feb. 12, 2012

3
0

Great job on your entry. A lot of nice mechanics and objects in this game make it pretty cool.

Rafael_MJ
Rafael_MJ Développeur

Thank you!

BobTheCoolGuy avatar

BobTheCoolGuy

Feb. 14, 2012

2
0

No comments yet, as I also mapped the keys thinking it was just instructions. Also, reset keys didn't work for me. :^(

Rafael_MJ
Rafael_MJ Développeur

There was a problem with "Reset Keys" that would only allow one reset per session. That bug is already fixed.

santademon avatar

santademon

Nov. 16, 2012

1
0

Why is this game so hard!?

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