Pinky's Dungeon Escape
par Rafael_MJ
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Pinky's Dungeon Escape
Tags pour Pinky's Dungeon Escape
Description
Réalisé en moins de 10 jours pour « GiTD#24 » : http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting. Aidez Pinky, le carré rose, à sortir de ce donjon dangereux ! Récupérez des parties du corps, des chaussures et des stéroïdes, ainsi que 20 gemmes, pour lui permettre de s’échapper ! Le jeu est DIFFICILE, mais il devient amusant une fois la frustration de mourir plusieurs fois sur le même pic passée, promis =). « Un bref guide » : http://rafaelmjas3dev.blogspot.com/2012/02/pinkys-dungeon-escape.html
Comment jouer
Vous ne pouvez pas utiliser les échelles au début, il vous faut la première amélioration pour cela.
Le jeu commence avec la musique et les sons coupés. Vous pouvez les activer dans la salle des options ou en faisant un clic droit.
Toutes les touches sont personnalisables dans la salle des options ou réinitialisables en faisant un clic droit. Les touches par défaut sont :
[Flèche gauche] Aller à gauche
[Flèche droite] Aller à droite
[Flèche haut] Monter
[Flèche bas] Descendre (appuyez deux fois pour lâcher l’échelle)
[Barre d’espace] Sauter
[S] Tuer Pinky et revenir au dernier point de contrôle (vous gardez tout en mourant, mais subissez une pénalité de 10 secondes sur votre temps)
[P] Mettre le jeu en pause
Mises à jour des développeurs
-Added a FPS Counter that can be activated/deactivated by pressing TAB (it’s supposed to run at 60 FPS);
-Gates animations will play only once per gate;
-Animation time when Pinky dies was reduced by 75%;
-The button to customize the keys now tells you that you’re about to redefine them and that you can reset them in the right-click menu;
-Game can be unpaused by pressing any key;
-Changed default pause key to P;
-Changed the checkpoint respawn location to below the checkpoint and not above it;
-Changed the gem slots graphics. Now you’ll know for sure if you put or not a gem there;
-Fixed a bug that would close the gates sooner if there was a problem with performance;
-Fixed a bug that would make you fall from a ladder when going up if the Up key was released 1 pixel below the end of the ladder;
-Fixed a bug that would prevent you to reset the keys to default more than one time per session.
Commentaires
Fricknmaniac
Feb. 12, 2012
I didn't realize what the re-assign control buttons was doing until I mapped most of the controls (including suicide) to one button. Time to go delete the .sol file so I can restart.
You can reset the keys to default by right-clicking and selecting "Reset Keys"!
kcolloran
Feb. 12, 2012
Fun game, but a little bit frustrating.
I know, I made it to be hard, and only had the last day of the competition to actually design the level, so there was no beta testers to balance the difficulty, just me. The result was that, but I liked that it was THAT difficult, i like hard games =)
UnknownGuardian
Feb. 12, 2012
Great job on your entry. A lot of nice mechanics and objects in this game make it pretty cool.
Thank you!
BobTheCoolGuy
Feb. 14, 2012
No comments yet, as I also mapped the keys thinking it was just instructions. Also, reset keys didn't work for me. :^(
There was a problem with "Reset Keys" that would only allow one reset per session. That bug is already fixed.
santademon
Nov. 16, 2012
Why is this game so hard!?