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par Raius_
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Home

Note:
4.2
Sortie : March 08, 2016
Dernière mise à jour : April 05, 2016
Développeur: Raius_

Tags pour Home

Description

Une courte histoire sur un aventurier et sa maison, et les personnes qui commencent à y vivre avec lui. J’espère que cela vous plaira ! Tous les graphismes, la programmation et la musique ont été réalisés par moi. Le système de texte est Fungus, un outil gratuit et excellent pour Unity.

Comment jouer

A et D ou flèches pour se déplacer. E pour interagir. Barre d’espace ou clic gauche pour continuer le dialogue.

FAQ

Qu'est-ce que HOME de Raius ?

HOME est un jeu idle créé par Raius où vous aidez des animaux à construire un foyer confortable dans la forêt.

Comment jouer à HOME ?

Dans HOME, vous collectez des ressources au fil du temps, améliorez votre base et débloquez de nouvelles fonctionnalités et événements scénaristiques en aidant les créatures de la forêt.

Quel est l'objectif principal dans HOME ?

L'objectif dans HOME est d'agrandir et d'améliorer votre maison forestière en collectant des ressources et en progressant via des améliorations scénarisées.

HOME propose-t-il des systèmes de progression ?

Oui, HOME propose la collecte de ressources, l'amélioration des bâtiments et le déblocage de nouveaux personnages comme systèmes de progression principaux dans ce jeu idle.

Sur quelle plateforme peut-on jouer à HOME ?

Vous pouvez jouer à HOME directement sur navigateur via des plateformes comme Kongregate.

Commentaires

0/1000
JMorgs avatar

JMorgs

Jul. 07, 2016

1858
19

I can't be the only one who checks the fire before and after working...

chaoschampion avatar

chaoschampion

Mar. 26, 2016

2581
52

Nice job man. This kind of game is sold entirely on the likability of its characters and the level of immersion you feel in their lives, and you really nailed it there. Where many RP-heavy games fail with bloated walls of text, you are concise and to the point but still convey the necessary emotional depth to identify with the characters. The limited amounts of player agency and choice were good where they came in, and could stand to be even more common. In all I see this game as fitting into the adventure/story game mode popularized by Telltale Games, essentially as an interactive storytelling device, somewhere between book, film, and game. Keep up the good work - you might consider releasing one or more followup episodes to this game so we can see where the story goes.

Raius_
Raius_ Développeur

Thanks a million man and thanks for the long feedback, these kinds of messages are always helpful. I plan on making a sequel much further down the line when I'm better as a designer overall so I can really do the sequel justice

beefmon avatar

beefmon

Mar. 23, 2016

2057
44

Absolutely fantastic game. You are a born storyteller. Amazing concept just waiting to be developed.

Raius_
Raius_ Développeur

Thanks a million, that means a lot to me :) Much later on I plan to make a similar game to this, just more expanded and with actual gameplay and player involvement so hopefully I can take the same concept and make it even better.

Fritz_b avatar

Fritz_b

Mar. 10, 2016

1659
37

What a gem! I nearly skipped this as I read the description, thinking there wouldn't be much here, but there was something compelling about it and I ended up staying for the story. It was incredibly well written and to the point, it felt there were no 'wasted' words. I loved how it unfolded graphically as well, I was a bit worried it would just be simple walking back and forth, which in a way it was, but it didn't feel tedious due to the changes. I also enjoyed the RPG humour such as boar pelts ;) If you have any plans to expand on this in the future, I really look forward to seeing what you do with it. Perhaps more graphical changes such as mementos from those you've helped or wronged, a journal tree, a town and quests etc. I wish you luck with what you do with it, but if you do leave it where it is, then thank you for the story so far :)

Raius_
Raius_ Développeur

Thanks, glad you liked it! I plan on coming back to this someday when I feel like I can really expand on it and make it have actual gameplay and so on so it won't be for a long time but it'll definitely happen. And I'm glad someone picked up on the boar pelts thing :P

tritrr avatar

tritrr

Mar. 17, 2016

1709
41

i got more invested in these nameless, pixel-art characters that i've spent barely any time with than with pretty much any other character in a game/story ever. congrats!

Raius_
Raius_ Développeur

Whoa thanks man, that honestly means a lot :)