Dojo Jo

Dojo Jo

par RoryOC
Signaler un bug
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Dojo Jo

Note:
2.5
Sortie : March 20, 2017
Dernière mise à jour : October 18, 2018
Développeur: RoryOC

Tags pour Dojo Jo

Description

Use your reflexes to dodge the incoming shurikens and stay alive for as long as possible!

Beat the clock and unlock all the belts!

*Blue Belt - 30s
Purple Belt - 1m
Red Belt - 2m
Black Belt - 3m*

_Art and music created by myself._

Comment jouer

Just click where you want Jo the Ninja to go and he will oblige!

Mises à jour des développeurs

Oct 18, 2018 1:01pm

Finally added highscores!
- Best Time
- Belts Unlocked
- Deaths

Also reorganized some of the UI, think it looks much clearer now.
Fun fact: The yellow and black colour scheme was inspired by Enter The Dragon.

Oh and I hope you like the new GIF I made!

As always, let me know what you think!

Commentaires

0/1000
44Magdalene avatar

44Magdalene

Oct. 05, 2018

7
0

It's not bad; I definitely feel like you need to integrate the API to get a Kongregate scoreboard going, and yellow text on white is kind of harsh to read. Pretty solid, though.

RoryOC
RoryOC Développeur

Duly noted, thanks for the feedback!

Rizzou avatar

Rizzou

Oct. 14, 2018

2
0

Simple concept, but good work. You could probably rework some of the UI, like the yellow text as mentioned. Even if the game is mouse only. The twist to make this game gold would probably be upgrades. If you get a katana, fruit or whatever in your path, things get easier or harder (but with more points to be get). Great potential for a mobile game!

RoryOC
RoryOC Développeur

Really appreciate the great feedback! I agree, I definitely need to update the UI. Upgrades are also an interesting idea. I'll be coming back to working on this game soon so stay tuned ;)

Rizzou avatar

Rizzou

Oct. 14, 2018

1
0

Another tip: Probably would be better to make it easier to restart (use MeatBoy's concept, die fast but respawn faster.

NoFateNet avatar

NoFateNet

Dec. 11, 2018

1
1

Dying a lot. Gradual difficulty would help a lot.

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