Maze Marathon

Maze Marathon

par Rycer
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Maze Marathon

Note:
2.4
Sortie : June 06, 2011
Dernière mise à jour : June 16, 2011
Développeur: Rycer

Tags pour Maze Marathon

Description

Jeu de labyrinthe/casse-tête simple qui devient plus difficile à mesure que vous progressez. Sérieusement, certains des derniers niveaux sont vraiment corsés. Si je pouvais, je vous enverrais une médaille pour avoir tout terminé sans mourir une seule fois. Mon objectif pour Maze Marathon est de rester fidèle à la communauté Kongregate. Avec le temps, de nouveaux niveaux et fonctionnalités seront ajoutés dans de futures mises à jour. Cependant, je veux que la communauté décide des ajouts. J'aimerais avoir vos retours, dites-moi ce que vous aimeriez voir. Si c'est possible, je ferai de mon mieux pour l'intégrer dans le jeu. Merci d'avoir joué !

Comment jouer

Utilisez les flèches ou W,A,S,D pour contrôler le point rouge. Guidez le point rouge jusqu'au carré rouge clignotant. Évitez de toucher les murs et atteignez la destination dans le temps imparti.

Mises à jour des développeurs

Jun 6, 2011 10:35pm

Check out the Upcoming Features to see what’s currently in the works!

More levels to come in time! Stay tuned!

Patch Info:
06/07/2011 – Fixed and improved the Character Controler. Enjoy!
06/11/2011 – Levels 11-20 added to the game! They’re HARD. Look forward to levels 21-30 soon!
06/15/2011 – I’m happy to announce the inclusion of Music from the talented Gaylen Burton-Williams! Check out his website here: http://www.gbwsound.com
06/16/2011 – Health System! Destructible blocks! Sound Effects!
Future Feature Poll! Vote to make Maze Marathon better!
http://www.acepolls.com/polls/1210466-what-should-maze-marathons-next-feature-be-20

Commentaires

0/1000
XxVashXx avatar

XxVashXx

Jun. 07, 2011

4
0

Decently made for a days work. The movement seems to be unresponsive, don't know if its the Unity player or what but when you stop holding a direction you will keep going a bit and trying to change directions back and forth quickly doesn't work at all. More work into level design (maybe a few twists or some other impediment from the goal) along with some work into the stuff you have in the upcoming features and a better picture and maybe title for the game and this could do a lot better (and get a lot more people to give you comments and advice). Wish you luck with this.

sucon avatar

sucon

Mar. 24, 2012

2
0

An ok Game overall. I personally hate how the dot drifts, It makes navigating very hard.

Rycer avatar

Rycer

Jun. 07, 2011

2
0

Righto! Just patched in a new and improved controls system. This should be better than the old grid-based system that was being used before.

Rycer avatar

Rycer

Jun. 07, 2011

2
0

Thanks Vash!

You're right about the movement being a little iffy still- it's currently my top priority. As far as the levels go, I wanted the first few to be relativley simple/easy for players to get a decent feel for the game. I'm already working on Levels 11-20, and while they all might not be as difficult as 10- you can definitely expect the depth of the gameplay to deepen as new features are trickled in over the weeks.

P.S I agree about the art too. Working on finding a sound/artist currently- I'm thinking maybe a Geometry Wars neon/glowy theme. I'll leave that up to the community as well as a new feature after the first major update.

Thanks again!
<3 Ryer

trinkin47 avatar

trinkin47

Mar. 18, 2012

1
0

damn this needs a mute