Stockholm

Stockholm

par ST3ALTH15
Signaler un bug
Signaler le jeu
Top
Bit Heroes
Top
Epic Battle Fantasy 4
Top
Learn to Fly 2
Top
Mutilate-a-Doll 2
Top
UnpuzzleX
Top
Bloons TD 5
🔥 Tendances
NGU IDLE
Top
Fleeing the Complex
Top
Retro Bowl
Top
Escape Game - Computer Office Escape
Top
Incremancer
Top
The King's League: Odyssey
Top
Kingdom Rush
Top
Kingdom Rush Frontiers
Top
Epic Battle Fantasy 5
Top
Learn to Fly 3
Top
The Enchanted Cave 2
Top
SAS: Zombie Assault 4
Top
Swords and Souls
Top
Bloons Monkey City
Loading ad...

Stockholm

Note:
3.3
Sortie : May 14, 2013
Dernière mise à jour : May 14, 2013
Développeur: ST3ALTH15

Tags pour Stockholm

Description

Vous êtes piégé dans votre esprit. Échappez-vous à travers plus de 50 niveaux dans ce platformer rétro incroyable où vous devrez éviter les balles, esquiver les piques et distancer les fantômes pour survivre ! Essayez de battre ce jeu de plateforme. Je vous mets au défi.

Commentaires

0/1000
TheWhiteAngel avatar

TheWhiteAngel

May. 15, 2013

10
0

It's a pretty cool concept, but personally, I feel the execution is lacking a bit. Walljumping feels a bit too sticky, I realize it's dependent on how much you press or hold down so your walljump can vary, it creates some problems running away from your ghost selves on a wall. There's also no reset button, no level select, and perhaps a counter for the collectables. Now, I know this doesn't make a difference to most gamers, but I know you, Stealth, so I'll mention that the GUI doesn't really match the minimalist pixel graphics very well. You can see all of your games, it's obvious you like to use simplistic vector graphics a lot, but to me as an artist, using vector and pixel everywhere is a mish-mash, they're two different jigsaw pieces that don't fit together. The music's alright, it's not bad enough for me to mute instantly, but I wouldn't listen to it going through 50 levels of this game. I rated this a 4/5, nice job.

ST3ALTH15
ST3ALTH15 Développeur

Thanks for the great feedback! I do agree with you, looking back I think a pixel-based menu would definitely help make the game more cohesive.

Feffers avatar

Feffers

May. 15, 2013

4
0

Nice game, the idea is really creative. The only way I think you could improve this is to put continue points in various places but that might make it too easy.

ST3ALTH15
ST3ALTH15 Développeur

Thanks! Yeah, I wanted to make the game pretty hard and that mechanic didn't fit into the whole scheme of things.

Eisenmilch avatar

Eisenmilch

May. 15, 2013

4
0

Good game!! Had to mute the "song" but nice idea!!
I would like a timer or stuff like that for a speedrun... Highscores etc (:
Good game!!

ST3ALTH15
ST3ALTH15 Développeur

Thanks, I'm glad you liked it :)

real7a avatar

real7a

May. 24, 2013

2
0

Very nice speedy skill game, hardly stopped playing, those red antagonists made me nervous :)

ST3ALTH15
ST3ALTH15 Développeur

I'm glad you liked it!

Darkscanner avatar

Darkscanner

May. 14, 2013

4
1

Shiny (and awesome gameplay), but shiny is enough for me. 5/5!

ST3ALTH15
ST3ALTH15 Développeur

Haha thanks :)

Top
UNREAL FLASH 1
Micro Siege
Red Ball
Crazy Climber
Prehistoric.
Top
Bloody Blades
Endless Flight 2
Alien Abduction II
Food Chain
Guppy Guard Express