Zero-D

Zero-D

par Shadowspaz
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Zero-D

Note:
2.1
Sortie : December 30, 2013
Dernière mise à jour : January 10, 2014
Développeur: Shadowspaz

Tags pour Zero-D

Description

Play through the growth of an idea in this minimalist game.

Mises à jour des développeurs

Feb 23, 2014 9:26pm

Softened the difficulty curve, and made a couple things more apparent. I figured I might as well post an update, since I did update it. However long ago that might’ve been.

Commentaires

0/1000
Cuajinais avatar

Cuajinais

Mar. 09, 2014

2
0

Nice mechanic. Reminds me a lot of Flow. Controls are good and rotation feels heavy and slow, which is good. But maybe you should change a little the way your "enemy" spawns.
Because I beat the game until the part where the game asks you whether you are sure or not, just by going to the place the game told me they were going to spawn. So maybe you should grant them some seconds of invulnerability.

Shadowspaz
Shadowspaz Développeur

Their size actually scales as you get farther in. Originally, it was much, much harder (Regardless of knowing where they spawn). Players now reach that difficulty three stages in. But thanks for the feedback! Difficulty is definitely a tricky thing to balance, especially when you get numb to it from playtesting it so often.

wattro avatar

wattro

Dec. 30, 2013

1
0

oh i see, you just gotta get ahead of him at the start.

Shadowspaz
Shadowspaz Développeur

Haha, yup. I wanted it to be somewhat difficult, but I discovered some tactics that make it relatively easy to beat. I'm interested to see what people come up with. :)

wattro avatar

wattro

Dec. 30, 2013

0
0

seems inevitable to fail?

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