Save Kitty or Die Trying
par Shake_N_Baker
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Save Kitty or Die Trying
Tags pour Save Kitty or Die Trying
Description
Save Kitty or Die Trying est un court hommage aux jeux Zelda sur Gameboy que j’adorais enfant. Il est très court mais j’espère qu’il vous plaira. Créé à l’origine pour le GITD #28 de Kongregate, j’ai finalement trouvé la motivation de le finir et de le publier.
Comment jouer
Instructions :
WASD / Flèches = déplacement
ZX / Espace = action
Souris = tout le reste
Commentaires
Winternoise
Feb. 17, 2014
Hitboxes are very awkward and hard to navigate. It takes much too long to figure out exactly what pixel you have to be on to get through a door or between trees, let alone avoid and attack enemies.
Good point. I've updated the game and shrunk the 16x16 hitbox to a 12x12 one centered on his feet, hopefully it looks and feels better. Thanks for the feedback
UrsusHorseman
Feb. 17, 2014
I like it, music would be nice.
Yea, I wanted to put music in but was having trouble finding some that fit the zelda like style and I fail at creating music myself. I figured better no music than terrible music :P. Thanks for the feedback
GSASM88
Feb. 20, 2014
Oh, nostalgia. Now I want to play some old Zelda games.
nexadon00
May. 06, 2014
this reminds me of pokemon blue. and old zelda games :P
PO0KyBear
Oct. 14, 2015
the slime hitboxes when approached from above are very off