Attracting Twist! fixed version
par SiJaf
Attracting Twist! fixed version
Tags pour Attracting Twist! fixed version
Description
Un vrai twist sur les jeux de réaction en chaîne ! Utilisez les particules des ennemis détruits dans un monde rotatif ! Avec un "Mode Défi" basé sur les niveaux, un "Mode Relax" sans pression et le "Mode Extrême" complètement fou ! Prêt pour le grand frisson ? Le bug qui bloquait le jeu au niveau 5 du Mode Défi a été corrigé ! Profitez de la nouvelle version.
Comment jouer
GAUCHE/DROITE pour faire pivoter le monde. MAINTENEZ LA SOURIS pour charger la puissance de tir. RELÂCHEZ LA SOURIS pour tirer.
Mises à jour des développeurs
Fixed the bug, which let the game stop in the Challenge Mode at Level 5! Enjoy the new version.
Commentaires
mattymuck
Dec. 24, 2010
didnt play on the hard modes but it felt like it needed to be on a bigger scale fighting something other than squares.
Ketos
Apr. 04, 2010
It's an interesting game, SiJaf, but I'm glad I came here from Chain Reaction and not the other way around. Although the tutorial was clear in its purpose I had play quite a bit in the Relaxed Mode to get an idea of how the rotation really worked; also, it gave me a little bit of vertigo. Nonetheless, 3/5 again. A little bit towards the 2 side, actually, but 3 nonetheless.
SiJaf
Nov. 03, 2009
Just got informed that there is a JayIsGames review about my game and I am very happy :D
Thanks for those feedbacks and thanks for the detailed feedback Almost. You are right about the objective ambivalence. In a sense you are supposed to use as less shots as possible and try to destroy the enemies by the chain reactions (Highscore). I probably should have forced that, but wanted to give the player the freedom to play as he likes. I wanted too much in this game, but I am still in the learning phase and you learn best from your mistakes. So please leave any constructive feedback you want. Thx!
Almost
Nov. 03, 2009
Relax mode felt way too plain, not much happened in it. The challenge and extreme modes were more exciting, and had such features as double shot, supporting cannons, health bars.. you know, upgradeable stuff and powerups.
I also felt that my objective was to use as few shots as possible, like a puzzle game, when actually my objective is to dodge and shoot the rectangles in as many shots as I feel like using.. Tutorial was a bit brief and awkward, coulda been more clear..
evilspiral
Nov. 02, 2009
Twas Pretty Fun Actually