Hey Wizard: Quest for the Magic Mojo
par Spelgrim
Hey Wizard: Quest for the Magic Mojo
Tags pour Hey Wizard: Quest for the Magic Mojo
Description
Créez des sorts en combinant des cartes magiques et utilisez-les pour sauver le Roi du Mojo ! Le jeu contient 8 niveaux avec 4 quêtes par niveau ! Affrontez 8 types de monstres différents et 8 boss avec 14 sorts. Invoquez des squelettes, créez des séismes, brûlez et geler vos ennemis, le Mojo est de retour !
Comment jouer
Clic gauche - Charger et tirer. Souris - Viser. [A] et [D] ou [GAUCHE] et [DROITE] - Se déplacer. [1],[2],[3] - Changer de sort. [Q] et [E] - Faire défiler les sorts. [ESPACE] - Menu des sorts. [ESC] ou [P] - Pause
FAQ
Qu'est-ce que Hey Wizard : Quest for the Magic Mojo ?
Hey Wizard : Quest for the Magic Mojo est un jeu de plateforme d'action développé par Spelgrim, où vous incarnez un sorcier en quête de son mojo magique perdu.
Comment jouer à Hey Wizard : Quest for the Magic Mojo ?
Dans Hey Wizard : Quest for the Magic Mojo, vous contrôlez votre sorcier au clavier, lancez des sorts pour parcourir les niveaux, vaincre des ennemis et détruire les générateurs d'adversaires.
Quels sont les principaux éléments de progression dans Hey Wizard : Quest for the Magic Mojo ?
La progression principale consiste à avancer à travers plusieurs niveaux, vaincre des monstres de plus en plus coriaces et débloquer des améliorations pour vos sorts.
Quelles sont les particularités de Hey Wizard : Quest for the Magic Mojo ?
Hey Wizard : Quest for the Magic Mojo propose un déplacement dynamique basé sur les sorts, plusieurs sorts améliorables et des combats de plateforme rapides dans divers niveaux souterrains.
Qui a développé Hey Wizard : Quest for the Magic Mojo et sur quelle plateforme y jouer ?
Hey Wizard : Quest for the Magic Mojo a été développé par Spelgrim et est jouable sur navigateur via Kongregate.
Commentaires
Flamingtaco
Feb. 13, 2010
This is really a spectacular game, it fully lives up to the standard set by its predecessor. The upgrade system is, in my opinion, better than the original, as is the expanded spell choice. Flame, however, is a very unbalanced spell. At its max level, you can cruise through the air indefinitely while killing anything that isn't a boss in a matter of seconds. House of Lightning is also overpowered, but you can't bring that with you. With flame, a technique I use is "cropdusting," where you use burts to keep yourself in the air while also hitting anything beneath you. That's a tip for anyone who can't deal with he lack of a jump button, or how you can't use a spell with that much kickback for combat, or for people who enjoy creative combat. But to the point, 5/5 and fave'd. Needs a map like the first one had instead of a walkthrough, and it would be preferable to not be kicked upon quest completion, but still excellent.
derRobag
Oct. 15, 2010
most UNDERrated game on Kong.
but i think i can explain it, because most of the people doesn't understand the extraordinary controls. it needs a little bit training and patience to control that "yourself-spell-movement", that most of the people doesnt seem to have. But it shows the enormous phantasy and creativity of the makers to let the wizard move like this... :-)
marzbarzmeowz
Sep. 02, 2011
Is he a wizard, or god of flame?
baileyspy3
May. 01, 2010
ok this game rocks. period. but i want more third level combos, now that would be awesome.
nubme
Jul. 23, 2010
The health points in Hey wizard 1 is better.
Seriously, when your hit, your hat FLIES AWAY FROM YOU or sometimes it FLIES CLOSE TO THE BOSS, then when you're hit, YOU'RE GONNA HAVE TO DO IT ALL OVER. T_T