Fallen Ops

Fallen Ops

par TaranisGames
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Fallen Ops

Note:
2.9
Sortie : October 25, 2016
Dernière mise à jour : November 04, 2016
Développeur: TaranisGames

Tags pour Fallen Ops

Description

FPS multijoueur Free To Play conçu pour un gameplay compétitif et rapide, orienté e-sport, dans un univers inspiré de la guerre froide. FALLEN OPS EARLY ALPHA 1.0.5. Plus d'infos sur : "fallenops.com":https://fallenops.com. Facebook : "fb.me/FallenOps.EN":fb.me/FallenOps.EN. Support : "support@fallenops.com":mailto:support@fallenops.com.

Comment jouer

TOUCHES PAR DÉFAUT (modifiable dans les paramètres du lobby). - W : avancer. - S : reculer. - A : gauche. - D : droite. - ESPACE : sauter. - DOUBLE ESPACE : jetpack. - C : s'accroupir. - CLIC GAUCHE : tirer. - J : lâcher des munitions (disponible uniquement sur les points de contrôle de l'équipe). - 1, 2, 3, 4 : différentes armes. MODE CONJURATION - RÈGLES. > L'objectif principal est d'apporter les idoles (éléments gris entourés de bleu sur la carte) à l'autel de votre équipe (une structure au-dessus de votre point de réapparition). Cela commencera à générer des Points de Victoire. > Plus tard, les joueurs pourront dépenser les points personnels acquis pendant la partie pour obtenir des bonus en jeu. Ces bonus seront partagés : dès qu'un joueur obtient un bonus, toute son équipe en profite. PROBLÈMES CONNUS. > Le bouton plein écran ne fonctionne pas > cela dépend du navigateur, essayez de double-cliquer sur ce bouton. > Je ne peux pas déplacer mon personnage à 360° > ouvrez le menu pause (touche Échap), passez en plein écran, puis cliquez sur "Retour au jeu". > Mon personnage regarde vers le haut quand je fais défiler vers le haut > cela arrive souvent sur Google Chrome, un correctif arrive bientôt.

Mises à jour des développeurs

Nov 4, 2016 4:31pm

EARLY ALPHA 1.0.5
- Improvement of the idol feature
- “Hp removed” feature has been fixed
- Match information (at the top right) feature has been improved
- Some parts of the UI were enlarged
- A first iteration of a tutorial for Conjuration has been implemented
- Few other minor fixes

Commentaires

0/1000
afganitia avatar

afganitia

Oct. 27, 2016

18
0

Even so, nice to see a dev actually answering and caring for players.

TaranisGames
TaranisGames Développeur

(Replying to your latest comment) Hey, thank you very much for all of those bug reports! You have no idea how valuable there are to us :)! Generally we're testing 2-3 different builds on a daily basis, so we tend to QA features in the way they are intended to works at the end. All of those issues were saved and we will investigate asap. Meanwhile, if you spot some new bugs (or also want to make suggestions!), feel free to send us more bug reports!

Vekain avatar

Vekain

Oct. 27, 2016

12
0

Developer that responds to "First" comments...
what is this, im scared :c

TaranisGames
TaranisGames Développeur

It's the beginning, so we are cool :)

RandyZiegler98 avatar

RandyZiegler98

Nov. 01, 2016

10
0

Hey guys, looks like a great arena style shooter, im really excited for further progress, however i notice two bugs so far. One is that the screen has gone black when exiting a server, forcing me to refresh the page, and also my cursor has dissappeared when exiting a server, only within the game window though. Other than that, gameplay is excelent, the jumping mechanic seems a little odd, kind of like moon jumping. If thats intentional, thats cool but if not id recommend changing it. I also think that perhaps if you were to slow down the walking speed and integrate a limited sprinting system it might add to the gameplay. I would also be quite wary of your rent-only purchasing system, its a very delicate balance in free to plays and perhaps some form of permanent purchasing might be something to consider. Other than those things, I love your game and I'll be posting again with any further bugs or suggestions I see. Good luck guys!

TaranisGames
TaranisGames Développeur

Hey, thanks for this great feedback! We will investigate and try to fix those issues asap. Regarding the jump, it's 100% intentional: we wanted a platformer fast-paced shooter game :). For the sprinting system, that will be possible when carrying knifes, soon you will have a speed bonus when a melee weapon is equiped (similar to Counter Strike). And regarding permanent items, that is definitely planned but requires time. As example, players will have 3 default weapons permanently when creating an account, but those weapons aren't ready yet ;).

MajorMajors2 avatar

MajorMajors2

Nov. 06, 2016

5
0

Weapon choices are interesting as well. Good Work. Maybe work with kongregate to set up some event to draw users to the game.

Rockman334 avatar

Rockman334

Oct. 26, 2016

12
1

Cool concept, but it's gonna need a lot of love and hard work