GodSpace

GodSpace

par TheMasonX
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GodSpace

Note:
3.3
Sortie : December 21, 2012
Dernière mise à jour : January 04, 2013
Développeur: TheMasonX

Tags pour GodSpace

Description

GodSpace Galactic Beta : http://www.kongregate.com/games/TheMasonX/godspace-galactic-beta. GodSpace est un jeu bac à sable de simulation spatiale, où le joueur peut influencer la physique des planètes, étoiles, astéroïdes, comètes et même des trous noirs. Le joueur peut faire apparaître ces objets et contrôler le flux du temps lui-même. Mais qu’est-ce qu’un Dieu sans vie ? Les planètes ont des ressources métalliques limitées, qu’elles utilisent pour construire des vaisseaux capables de miner les astéroïdes ou de faire la guerre à d’autres planètes. Le destin des habitants de cet univers est entre vos mains : les sauverez-vous de la catastrophe ou pousserez-vous leur planète sur la trajectoire d’un trou noir ?

Comment jouer

Déplacement : WASD pour bouger, souris pour regarder, Shift pour accélérer, espace et contrôle pour monter et descendre respectivement. Contrôles de pouvoir divin : clic gauche pour utiliser le pouvoir, clic droit pour zoomer, molette pour changer de pouvoir. Contrôles du temps : 1 pour ralentir le temps, 2 pour l’accélérer, 3 pour déclencher un champ de stase temporelle. (Appuyez à nouveau ou sur une autre touche de contrôle du temps pour réinitialiser). Échap pour le menu pause/spawn.

Mises à jour des développeurs

Jan 4, 2013 4:02am

Update List: Added resizer and metal modifier GodPowers, added music (Frozen Star by Kevin MacLeod, link below), updated displays to look better, reduced the number of ships, which no longer turn instantly, made them move slower, but mine faster and carry more (less laggy that way), added comet textures, and the ability to spawn them, added a metal readout to the target information panel

http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100356

Commentaires

0/1000
TheMasonX avatar

TheMasonX

Dec. 22, 2012

40
0

Some new ideas: More star/planet types, more asteroid variation, a mass modifying ray, an object resizer, a link tool, an orbit tool, and more complex life. I'll also be adding some story, hopefully soon.

Sereomontis avatar

Sereomontis

Jan. 02, 2013

21
0

This is easily one of the best games ive played in a long time, and i look forward to you making and adding new things, and improving it. 5/5 and faved.
One small suggestion here: how about scaling the health of something based on the mass?
I know, planets have less health than stars, but i noticed when i smashed two stars together, that the mass went up, but the health stayed the same.. makes sense to me, that, if the object is made larger, it would take more to destroy..
Anyway, keep up the great work!

TheMasonX
TheMasonX Développeur

Very good idea, it's been noted, and I think I could add it pretty easily. I'm glad you enjoyed it, and I'm excited to see where it goes! ***Edit: I made the health scale according to mass, which is currently calculated only when they absorb other objects, but after I release the mass gun, it will work with that too.

IvayloD avatar

IvayloD

Jan. 02, 2013

17
0

AND THE DAMN ENDING EVERYONE WAS WAITING FOR (thank God(space)), john tiger had it so right, music to fit the game :D. god this was hard to write in multi parts and i might have repeated stuff so sorry in advance (even tho its at the end of my comment) thanks for managing to read it and i hope you don't find it too boring and "drab" (i used "drab" :O)

TheMasonX
TheMasonX Développeur

Alright, I finally had the chance to throw in a couple updates. I modified the ships to spawn less of them, and they mine faster and more in order to compensate. As far as tools, check out the new resizer and metal modifiers. Both work by adding with the left mouse button, and subtracting with the right. Also, music has finally been added. I personally find it quite fitting, but if you guys as the audiance would rather I chose something else, your guys' opinions matter more to me. I hope you enjoy this update, even though it's only a taste of what's to come.

IvayloD avatar

IvayloD

Jan. 01, 2013

13
0

I came back to give a more in depth ideas etc, the first thing is as a story line it could be you have to finish some challenges like "make life" (enter in new way like meteors bring life or some "life power") maybe at the end of this we could have co op universe building :O but it has a solid single player quality. you could add a spore like game play so you make the life (you could do it with stickmen drawing or 3d model whatever) and the life does stuff like at first they just chill on planet getting smarter then they go in space and ruin stuff and you have to stop them or they do a "hunt" for god. it might be me but all the ships are annoying and laggy make them slightly bigger and slightly slower and slightly less of them (themselves ??? would this word work here ?? :O).

TheMasonX
TheMasonX Développeur

Dang, I just wrote a huge comment, but it didn't post correctly... Anyways, the gist of it was: Thank you so much for the support and ideas, I'm glad you cared enough to not only post once, but come back and post a huge double post! I've taken into account what you said about the ships (they spawn a limited amount (which can be modified, perhaps based on resources such as food/atmosphere), and they don't turn instantly anymore, which looks so much better. Multiplayer would be awesome, and once I've gotten the single player refined enough, I'd love to create a mulitplayer version. I've been working on my other games lately, but it doesn't mean I've forgotten this one, it's just that a fresh perspective helps, and my programming skills get so much better every time I start a new project. I'll be taking what I've learned from the others and applying it to GodSpace and vice versa. (Look to part 2 for the rest)

IvayloD avatar

IvayloD

Jan. 02, 2013

11
0

and now part 4 , these endings ideas could also work with you being god so it really does not matter at all its just an option available. what with you being god and everything you would expect some degree of control of stuff im not sure if its already here but maybe a enlarge ray/shrink ray ..i just looked at your comment those tools will be a good idea but try not to make it something that is 100% required to have fun but as a add on for those that enjoy being god :D. The unknown sector is a great idea and it is my fav lvl :D. now if you get far in this and i mean at the end part of this game or if you wish to not do it a t all or if you want to do this now i don't mind but a mortal campaign will be EPIC, so it will be with ships and you need to research stuff, fight alien planets, don't get killed by meteor danger etc but that might and probably will change the game as a whole and i think this is only an extra and not really needed.

TheMasonX
TheMasonX Développeur

Haha, I love the ideas, and I'm working on implementing them. The problem is I was too ADD and created three games at once that people want updated, and I'm not actually God (which is why I had to make a game where I could pretend to be one lol). However, I am dedicated to improving them, so all will receive their share of love and content. I really appreciate all of the comments, not only from you, but the others as well, and now I have a huge to do list ahead of me.