An Adventure In Unknown Lands
by ThirteenOranges
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An Adventure In Unknown Lands
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Description
Adventure for fame and fortune in unknown lands in this single player simplistic RPG experiment. Discover a variety of locations from forests to deserts and snow covered hills, venture on quests to rid the lands of dangerous beasts and improve your hero with weapons and armour.
- A Simple RPG built from the ground up as a fast paced questing adventure.
- Collect resources and trade with villagers for rare equipment.
- Earn Titles for your adventurer by your heroic feats and progress through the game.
How to Play
Simple Point and Click Controls.
- Click on enemies to engage in combat.
- In Towns you can trade resources and buy equipment if you have the money.
- You can obtain Quests at Castles.
- Chapels will restore your health for a fee.
Comments
amberdawn1
Jul. 03, 2013
Would be nice to be able to move the camera around yourself. Its hard to get a good view of the land otherwise.
jesterofchoas
Jul. 03, 2013
When you go to a new town to buy a weapon... it would be nice to see how much it will cost and a buy/not buy button so we can have a choice. Also, REALLY needs some sort of power gauge so we can judge when best to attack what. Really good start, but please adjust some things and let us play again!!
Thanks for the feedback, both of those issues are something I'm working on so hopefully they will be resolved in a future update.
TametSan
Jul. 03, 2013
Fun game, I currently wouldn't recommend it for a dedicated play-through just yet though. It has some noticeable bugs, but I'm sure the creator will respond to feedback soon.
chotikrack
Jul. 03, 2013
i like more the game if i can sell the equipement that i dont need but for that i love it
propane_mailbox
Jul. 11, 2013
I'm all for using minimalism as a game mechanic, but this one is too minimal. I have no idea what my or enemies' stats are, I don't have a map to reference (which makes the compass a lot less useful), and I have no idea what equipment I get when I buy. On a different note, you can't click on something if you're on top of it, i.e. if I click near something but not on it, I have to walk away and come back to interact.