Dimension BX2
par ToastBook
Dimension BX2
Tags pour Dimension BX2
Description
Dimension BX2 est un bullet hell avec une particularité : vos tirs traversent l'écran et ne disparaissent jamais ! Les ennemis apparaissent aléatoirement et essaient de vous tuer avec leurs propres projectiles (qui, eux, ne traversent pas). Vous gagnez des points selon le temps que vous survivez à la pluie de balles, plus 500 points à chaque ennemi éliminé. Les scores sont envoyés au classement !
Comment jouer
WASD ou flèches pour bouger. Cliquez pour tirer (maintenez pour tir rapide). Retour arrière pour recommencer. O pour activer/désactiver les particules. Suppr pour réinitialiser le score local.
Mises à jour des développeurs
1.4 – Enemies shouldn’t spawn anywhere NEAR you
1.3 – Disabled pause on losing focus
You can disable particles by pressing O
Enemies shouldn’t spawn on top of you
You can click to restart
1.2 – First Kong Version
Commentaires
WonderSunflower
Aug. 24, 2011
So, things to change: 1) Wider screen; 2) Restarting level upon pressing something else than Backspace (it's inconvenient the way it is now, maybe use left mouse button instead?); 3) Disable pause on focus lost; 4) Prevent enemies to appear right on my character, maybe count the distance between the player and enemy and compare? 5) Oh, and maybe these effects should be limited, because they make it really difficult to see what happens. Apart from that, this game is great!
1.3 has all of your suggestions except number 1, because I want to keep the scoreboard fair.
Chaosoul
Aug. 26, 2011
Umm enemies still spawn on me or rather close enough to kill me when it spawns
Fixed.
DriveForeignCars
Aug. 23, 2011
I don't like the way every time I kill an enemy I lose my ability to see what's going on.
otherwise awesome concept.
Manthas
Aug. 23, 2011
Huh, interesting concept - playfield is so small that is necessarily limits the length of time that the player is likely to survive. If you could find a way of expanding this into something bigger, I think you could have a real potential winner on your hands here.
Chaosoul
Aug. 26, 2011
Err Still spawn too close Not even funny moved a few pixels to the left 1 spawns right on starting location