Dimension BX2

Dimension BX2

par ToastBook
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Dimension BX2

Note:
2.8
Sortie : August 23, 2011
Dernière mise à jour : August 26, 2011
Développeur: ToastBook

Tags pour Dimension BX2

Description

Dimension BX2 est un bullet hell avec une particularité : vos tirs traversent l'écran et ne disparaissent jamais ! Les ennemis apparaissent aléatoirement et essaient de vous tuer avec leurs propres projectiles (qui, eux, ne traversent pas). Vous gagnez des points selon le temps que vous survivez à la pluie de balles, plus 500 points à chaque ennemi éliminé. Les scores sont envoyés au classement !

Comment jouer

WASD ou flèches pour bouger. Cliquez pour tirer (maintenez pour tir rapide). Retour arrière pour recommencer. O pour activer/désactiver les particules. Suppr pour réinitialiser le score local.

Mises à jour des développeurs

Aug 23, 2011 1:35pm

1.4 – Enemies shouldn’t spawn anywhere NEAR you
1.3 – Disabled pause on losing focus
You can disable particles by pressing O
Enemies shouldn’t spawn on top of you
You can click to restart
1.2 – First Kong Version

Commentaires

0/1000
WonderSunflower avatar

WonderSunflower

Aug. 24, 2011

5
0

So, things to change: 1) Wider screen; 2) Restarting level upon pressing something else than Backspace (it's inconvenient the way it is now, maybe use left mouse button instead?); 3) Disable pause on focus lost; 4) Prevent enemies to appear right on my character, maybe count the distance between the player and enemy and compare? 5) Oh, and maybe these effects should be limited, because they make it really difficult to see what happens. Apart from that, this game is great!

ToastBook
ToastBook Développeur

1.3 has all of your suggestions except number 1, because I want to keep the scoreboard fair.

Chaosoul avatar

Chaosoul

Aug. 26, 2011

4
0

Umm enemies still spawn on me or rather close enough to kill me when it spawns

ToastBook
ToastBook Développeur

Fixed.

DriveForeignCars avatar

DriveForeignCars

Aug. 23, 2011

4
0

I don't like the way every time I kill an enemy I lose my ability to see what's going on.
otherwise awesome concept.

Manthas avatar

Manthas

Aug. 23, 2011

3
0

Huh, interesting concept - playfield is so small that is necessarily limits the length of time that the player is likely to survive. If you could find a way of expanding this into something bigger, I think you could have a real potential winner on your hands here.

Chaosoul avatar

Chaosoul

Aug. 26, 2011

2
0

Err Still spawn too close Not even funny moved a few pixels to the left 1 spawns right on starting location