Le Spikes! v.8

Le Spikes! v.8

par Undone
Signaler le jeu
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Le Spikes! v.8

Note:
3.2
Sortie : September 26, 2011
Dernière mise à jour : November 15, 2012
Développeur: Undone

Tags pour Le Spikes! v.8

Description

Après 3-4 jours d'apprentissage de Flash, j'ai créé ce jeu basique. Tous les conseils ou suggestions sont les bienvenus pour que je puisse améliorer ce jeu et ma technique de création de jeux en général. Merci d'y avoir joué, et merci à PatchworkKid pour son aide sur certains points difficiles. Donc oui, ce jeu est à 90% à but d'apprentissage, pour ceux qui se posaient la question.

Comment jouer

CLIQUEZ sur les ennemis pour leur faire des dégâts. Déplacez-vous avec WASD ou les flèches et ramassez les pièces et bonus. ESPACE pour mettre en pause.

Mises à jour des développeurs

Nov 14, 2012 9:11pm

11/15/12
Fixed some stuff that bugged me a while ago. Just got CS6 today, and have been in programming logic for a while. Granted, its taught me nothing, and I forget most of the stuff, but whatever. The game is now beatable by casual players. Before, it was ungodly, even to the bastard that had to test it from start to finish hundreds of times. I fixed some bugs, and spawnrates and whatnot, I might go over the enemy profiles completely.

Commentaires

0/1000
DarkRainyKnight avatar

DarkRainyKnight

Oct. 02, 2011

3
0

I thought this game was really good considering it was your first attempt. I see this was said already but I did feel like something to indicate my progress would be very helpful. Maybe a shop and different levels would really help push this game to the next level but like I said good job so far.

Ukos avatar

Ukos

Sep. 26, 2011

3
0

Two other things you may want to look into, that I didn't mention before: A counter that tells you how many more point you need for the boss to appear would make a more defined goal for the player. Otherwise it just looks like the same thing will continue indefinitely. Secondly, you may want to consider adding a moment of invincibility after getting hit, so that the player doesn't go from 5 lives to 1 life when a pile of enemies bumps them.

RPSchmitt137 avatar

RPSchmitt137

Oct. 11, 2011

2
0

Hey, I liked this! Suggestions: add different levels (maybe with obstacles), some simple sound effects and BG music, more enemies (with challenging move patterns) and a tutorial or help guide right at the intro. Also, upgrades would be nice, and when you get to implement them, separate score from cash so we won't lose any points buying them. Possible upgrades: good ol' kill-them-all bombs, power-up spawn rate, movement speed, coin magnet and extra lives. Last thing: after we finally kill the Boss, we should be awarded a secret new character or something fancy. Good luck with your learning and congrats on your efforts so far!

firzen561 avatar

firzen561

Oct. 11, 2011

2
0

YO DIS SHIT BONKERS

RaphaelStorm avatar

RaphaelStorm

Oct. 09, 2011

2
0

Should add a little timer for the powerups and maybe have a small tutorial.

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