Princess Rush

Princess Rush

par V4lesti
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Princess Rush

Note:
3.0
Sortie : May 25, 2014
Dernière mise à jour : May 25, 2014
Développeur: V4lesti

Tags pour Princess Rush

Description

Tu as capturé la princesse pour accomplir un ancien rituel ; des centaines de héros viennent la sauver. Invoque des sbires pour les massacrer et récolter leurs âmes ! Personnalise tes unités et assure-toi qu’aucun d’eux n’atteigne le château.

Comment jouer

Ton objectif est d’empêcher tout héros d’atteindre ton château. Utilise les Points d’Âme (SP) pour invoquer des sbires et les éliminer, ce qui te rapporte plus de Points d’Âme ! Chacun de ces héros a ses propres forces et faiblesses, tout comme tes serviteurs. Joue pour les améliorer et en débloquer d’autres !

Mises à jour des développeurs

Jun 3, 2014 1:50pm

v2.1.0 Changelog
- next wave information now displayed below health bar
- version number showing in context menu
- context menu has been cleaned of default items
- bugfixes :
- under certain conditions, one could lose a stage and still be rewarded one star (thus unlocking the next stage). This is fixed.

Commentaires

0/1000
Dragon_77 avatar

Dragon_77

May. 26, 2014

7
0

It's a great framework, but it's horribly imbalanced. Max upgrade either ghosts or wizards, and just spam them in all the spaces will carry you through everything. Which, of course, means you use wizards, because they're cheaper, have higher DPS, and all the same defensive perks, with a longer range. There is also nowhere we can go to determine what any of the unit stats actually mean. HP is obvious, but what is DPS? Damage per strike, or is it actually damage per second? We can assume that DEF is for physical damage, and that RES is for magic damage, but what do the numbers actually mean? And is Luck supposed to be crit chance? It's incredibly unclear. The relationships are also very unclear between physical and magical damage. The game tip popups clearly explain that there is a difference, but not what the difference is. And, going back to game balance, it proves to be utterly irrelevant. Again, it's a great framework, but it needs some pretty extensive tweaking.

KerakDragon avatar

KerakDragon

May. 25, 2014

7
1

V4lesti maybe give the new unit at the end level instead the start the next one so we can upgrade it instead retry and upgrade.it. Nice game but too easy only need max best unit and spawm it.4/5

Nameless84 avatar

Nameless84

May. 25, 2014

5
1

ghost are overpowered.... just need 1 gargoyle infront and 4 ghosts (both fully upgraded) behind to win all battles easily

killerwakka01 avatar

killerwakka01

May. 27, 2014

2
0

to easy

Sierrajeff avatar

Sierrajeff

May. 25, 2014

7
2

Too easy, and the bonuses from early calls are too high - spend most of my time hovering over the call button. Not sure what gargoyles are for; had consistent wins with just skeletons and ghosts.