Endless Expansion
par Volch
Endless Expansion
Tags pour Endless Expansion
Description
Rassemblez des ressources, construisez des complexes de production et étendez-vous autant que vous le souhaitez. Bâtissez le plus grand empire industriel !
Comment jouer
Cliquez sur les ressources pour collecter vos premiers matériaux. Toutes les usines doivent être placées à côté d’un entrepôt ou d’autres usines avec les ressources appropriées, ou reliées par des routes (et autres connexions pour les usines avancées).
Vous pouvez aussi relier directement les usines entre elles. Après expansion, faites défiler la fenêtre du jeu pour voir vos nouvelles terres.
FAQ
Qu'est-ce que Endless Expansion ?
Endless Expansion est un jeu idle de gestion de ressources développé par Volch où les joueurs construisent et développent un vaste réseau industriel.
Comment jouer à Endless Expansion ?
Dans Endless Expansion, vous placez et améliorez différents bâtiments de production et de transformation pour automatiser la collecte de ressources, la production et la logistique.
Quels sont les principaux systèmes de progression dans Endless Expansion ?
Le jeu utilise un système de progression basé sur le déblocage de nouveaux bâtiments, l'amélioration des chaînes de production et l'expansion de votre zone industrielle pour augmenter l'efficacité et la production de ressources.
Endless Expansion propose-t-il une progression hors ligne ?
Oui, Endless Expansion prend en charge la progression hors ligne, permettant à vos industries de continuer à générer des ressources même lorsque vous n'êtes pas en jeu.
Qu'est-ce qui rend Endless Expansion unique parmi les jeux idle ?
Endless Expansion se distingue par sa gestion de chaînes d'approvisionnement interconnectées et la planification logistique, offrant une dimension stratégique plus poussée que la plupart des jeux idle.
Mises à jour des développeurs
It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.
There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)
A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.
“Help” section was added with a describe of most common mechanic.
Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.
And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!
Thanks for reading, and have a fun! A don’t forget to vote ;)
Commentaires
JusBlock
Dec. 14, 2015
I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.
@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)
[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]
VOOLFIN
Feb. 05, 2016
"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."
mrcaboom
Dec. 16, 2015
Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!
Atomsk
Dec. 13, 2015
That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?
agentchuck
Dec. 14, 2015
It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.
Now you know where your road tax goes! Teleportation isn't a cheap thing.