Helichopter
par VomitingTower
Helichopter
Tags pour Helichopter
Description
Helichopter est un super jeu où vous volez, faites exploser tout, améliorez, construisez des tourelles et sauvez des civils. L'objectif est, comme dans tout jeu, d'éliminer tous les ennemis et de battre le boss final. J'ai commencé Helichopter le 10 janvier et j'ai fait 98% du travail moi-même. Évidemment, il y a toujours des choses à améliorer, mais je voulais vraiment participer au concours et montrer qu'on peut créer un jeu fun avec Unity, et rapidement.
Comment jouer
WSAD pour voler. Clic gauche pour tirer à la mitrailleuse. Clic droit pour tirer des missiles à tête chercheuse sur l'ennemi le plus proche du curseur. Bouton central ou pouce pour larguer une bombe pour 250 $. Espace pour poser des tourelles après achat. Q et E pour faire pivoter vos tourelles, cliquez sur le gizmo pour les mettre en tir automatique. Quand vous mourez, cela coûte 250 $ pour réapparaître. 1, 2, 3, 4 - Achat rapide de tourelles. Maj gauche - active le rayon de ramassage. Plus d'instructions dans le jeu.
Mises à jour des développeurs
Build #4
- Added Features***
- Left Shift – Pickup Beam – lets you pick up your turrets and re place them around the map. Turrets that are picked up will update their upgrades.
- Turret Limit – Now you can only have 25 turrets active at once.
- Tank Crushing Damage – Now when tanks drive over your turrets they damage them as well.
- GUI Elements – Numbers on damage, and money gained from enemy units. As well as a turret death indicator.
- Fixes and Balancing *
-Ground collision tweaked
-More upgrades double in price when bought now
-Bombs tweaked, more damage, cost $250
-Boss Tank Tweaked
-Advanced flight tweaked
-Various other tweaks.
One more build to come. It’ll probably be done on Tuesday night.
Build #3
- added features *
-Bombs. Use your middle mouse
-Helicopter blades now do damage to whatever they hit.
-Options menu
…
Commentaires
clasher235
Feb. 22, 2011
Love this update, and it saddens me that we only get one more. All in all, this is a great game, and I have come back many times to replay it. Here are a few things I would like to see in the next update: 1) Flying enemies- possibly deployed at airfields or flying in from afar. 2) Civillian uses. I know that rescueing a civillian increases income, but money is never really a problem, so it would be nice to be able to assign them to do other things such as repair the base, build robot allies, etc. 3) Turret selling. Sometimes I just want one of my turrets gone because it is essentially useless in this situation or I want to replace it with another one. 4) Structures. I'd like the ability to have a more substantial and permanent "Hold the Line" tactic. Perhaps allowing the construction of bases would add another layer of depth to the game. .
clasher235
Feb. 22, 2011
Ah, sorry for the third comment in such a short time, but I just discovered another problem. Sometimes the large amounts of explosions and bullets on screen cause the game to crash. You may want to consider adding some graphics options. Another idea would be small/medium/large battlefields along with difficulty settings. The large battlefield would have many enemy bases, but you'd receive a massive base with heavy defenses , a high starting income, 3 different "sections", and a bigger turret limit. The medium battlefield would be what we have now, with 2 sections. The smaller battlefield would have very few enemy bases and only one section, but the base would be very small and weak, and the income would be low.
VomitingTower
Feb. 22, 2011
Thanks for the comments clasher! While the next update will be the last one for this game, I'm probably going to do another Helichopter game or two... They'll be similar but the game play/progression/levels will be actually planned out. I'll also have more than 5 days to do all of the art and get it working in game :p. I have previously thought about a lot of the issues you mentioned and it just came down to time in the end. Originally I did want to make enemy jets and helicopters, they'll be in future games. I also wanted to make a healing turret, a barricade, an anti missile laser turret and a AA/flak turret. I thought about selling turrets, but now that you can move them I didn't really feel like it was really needed. Maybe I'll look into putting that in quick.
sqeeb
Feb. 22, 2011
awesome update, mowin' down peasants is 10 times more satisfying
clasher235
Feb. 22, 2011
The 1,000 character limit forced me to devide my comment into 2 seperate ones, sorry.
Anyways, 5) Minor graphics improvements- You don't need to texture the background, it looks a lot better flat green. Also, try to round out the terrain if you can. 6) Animation. It bothers me that the enemy troops just sort of hover forward. 7) Civilian bugfix. I don't know if this has already been done, but the civilians sometimes jump out sideways and fail to find the base. 8) Rotation. Make the enemy troops and tanks rotate over the terrain realistically