Don't Let 'Em Touch

Don't Let 'Em Touch

par WalkingTreeGames
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Don't Let 'Em Touch

Note:
3.0
Sortie : December 19, 2009
Dernière mise à jour : December 22, 2009
Développeur: WalkingTreeGames

Tags pour Don't Let 'Em Touch

Description

Vous devez contrôler deux balles tout en essayant d'esquiver une variété d'ennemis, de ramasser des bonus et de tenir le plus longtemps possible pour obtenir le meilleur score ! Remarque : Ce jeu est assez difficile au début, il y a une petite courbe d'apprentissage, donc il faut jouer plusieurs fois pour faire un bon score. Il y a aussi un secret à découvrir si vous dépassez 9000 points.

Comment jouer

WASD - déplace la balle de gauche. Flèches - déplace la balle de droite. E - active/désactive le son. Q - change la qualité. Barre d'espace - met le jeu en pause.

Mises à jour des développeurs

Dec 19, 2009 6:20pm

v1.1 Fixed some minor text issues and hopefully fixed problem with high score not submitting your score correctly.

v1.2 Added a score at the end that tells you how many seconds you lasted. Also put a new kong high score for how many seconds you last.

v1.3 Big Update! I changed up a bunch of the sounds. Got some new, not so annoying background music and I also cleaned up some other sounds. Also made all the balls rotate to give a better sense of movement. Fixed a couple bugs with the timers and scores.

Commentaires

0/1000
Cr1msonking avatar

Cr1msonking

Mar. 01, 2010

0
0

I don't see my score either.

Also, change the colors of the power ups. I'd like to know instantly what power up it is by the color, rather than trying to distinguish it by the mark on the blue. That split second can be the difference of a game. It lets me strategize more so I know what my plan is by the power up.

Dyrak avatar

Dyrak

Dec. 24, 2009

0
0

Whoa, I can't do this at all, I try to do up down with arrow key and left right with A and D and that doesn't work so well.

WalkingTreeGames avatar

WalkingTreeGames

Dec. 23, 2009

0
0

Thanks for those comments, those are some good ideas though. If I ever make another avoider, I'll have to keep some of those in mind.

McKain avatar

McKain

Dec. 23, 2009

0
0

Not bad, but it lacks much to set it apart from other avoider games. Obviously some polish would help (I recommend Kiwi brand polish). Notably I found the instructions to be more irritating to the eyes than helpful (I'd suggest animations for applicable parts when you hover over them). Some physics would help (e.g. green marbles bounce off you, or at least push you. Maybe break on each other.) just don't go overboard. Props for the small sprites, it's nice having room to move. Overall (3/5)

WalkingTreeGames avatar

WalkingTreeGames

Dec. 23, 2009

0
0

Yeah, this game is definitely a challenge.
5000 is pretty good d0giem, keep going tho, try and get over 9000 points!
@iPlayProd, just google how to make a pause button in AS2/AS3 its really simple.

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