Overdrive
par WolfHack
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Overdrive
Tags pour Overdrive
Description
Améliorez votre vaisseau et gagnez des succès. Chargez la Surcharge et déclenchez-la en combat pour obtenir un bonus choisi en jeu qui peut influencer votre partie de différentes manières – mais seulement si vous avez acheté l’amélioration bien sûr ! Avec 86 améliorations, 18 succès et 16 niveaux à terminer. Un grand merci à Mads Jakobsen pour les dessins du vaisseau héros et du 5e missile.
Comment jouer
Espace pour tirer, flèches directionnelles pour se déplacer. P pour mettre en pause. O pour utiliser la Surcharge quand elle est complètement chargée. La barre bleue représente votre vie et la barre rouge votre Surcharge.
Mises à jour des développeurs
Version 1.1:
Made all graphics smaller, also made the ships hitboxs smaller.
Version 1.2:
Released Overdrive: Rewritten.
I rewrote the game engine and made the game run better.
Version 1.3:
Released Overdrive: The Expansion.
I added alot of extra content, including levels and upgrades.
Commentaires
Erock3131
Nov. 01, 2011
A deeper upgrade system would be a nice addition too. You could even throw perks in there too. Also a story would help out for those that like stories but the game itself should be concentrated on first. Lastly just brainstorm and try and come up with something original to throw in there and you would have one hell of a game. My rating is 4/5 for the potential of you as a developer even though the game is probally closer to a 3/5. Good luck and keep up the good work. Will be looking forward to your next game or possably an expansion of this one.
I have already though of a kind of expansion, but mostly more for my own sake: Overdrive: Rewrotten. I will rewrite all the code, trying to make it run faster, and trying to make the file size smaller. I havent though of creating new levels, new enemies, and another upgrade system, in this new version, but now I have! Thanks.
Erock3131
Nov. 01, 2011
Well I've got to give you some credit. Even though the game itself could use a hell of a lot more depth. It seems you have the basics almost perfected. The experience playing it was average but I definately see a lot of potential with you as a developer. Some of the things I really liked about it were how the enemies looked and the fact you implemented the HP into the enemies and yourself was pretty cool and made it easier to target which enemy needed to be taken down. I also liked the pace of the game. I thought the levels all got hard enough to the point when they needed to be. The upgrade system was also balanced well with the game. I think you should expand on this idea or even finish this one as it played out more like a demo of a game than anything. Some things I think it needs to be a great game are more varied enemies even though you had a fair amount. It definately needs more stages as six is to low and only left me feeling like I was just getting warmed up.
Thanks for the comment. I will try to implement more levels, and more enemies and maybe a story in the next version of this game.
Alchemist69
Nov. 03, 2011
too easy