Moo RPG
par Xdragonx10
Moo RPG
Tags pour Moo RPG
Description
Contrôlez votre vache dans ce RPG épique et loufoque.
Comment jouer
Cliquez sur « Miner » pour commencer à miner, lorsque de la fumée apparaît cliquez sur « Collecter ». Ne cliquez pas sur collecter avant de voir la fumée.
FAQ
Qu'est-ce que MOO RPG ?
MOO RPG est un jeu idle clicker développé par Xdragonx10, où vous contrôlez des vaches dans des combats contre divers ennemis.
Comment jouer à MOO RPG ?
Dans MOO RPG, vous cliquez pour attaquer les ennemis, collectez des pièces et améliorez vos vaches pour affronter des adversaires plus puissants dans ce RPG idle.
Quels sont les principaux systèmes de progression dans MOO RPG ?
Le jeu propose une progression via la collecte de pièces, l'amélioration des vaches, le déblocage de nouvelles vaches et l'affrontement d'ennemis de plus en plus difficiles.
MOO RPG propose-t-il une progression idle ou hors ligne ?
Oui, MOO RPG est conçu comme un jeu idle, attaquant automatiquement les ennemis et progressant même avec un minimum d'interaction.
Sur quelles plateformes peut-on jouer à MOO RPG ?
MOO RPG est jouable sur navigateur web via Kongregate, accessible sur la plupart des ordinateurs de bureau.
Commentaires
beautheschmo
Nov. 04, 2013
Ok, enemies scale waaaay too fast. At one point, they were taking about 4-5 200 mana shots to kill. So I go, buy a horn, and holy crap, my damage is 10x as high! This is gonna go great! Not even 20 fights later, I'm already back to taking about 4-5 shots to kill an enemy. In the span of ~15 fights, enemies got 10x as much health, but the reward you get for beating them doesn't even enable you to grow 1% stronger. It's ok to get outscaled by enemies in this sort of game, it is an idler after all, but they scale hundreds of times faster than you, and it really starts to feel unfair.
kal_elias
Nov. 04, 2013
Mathmoo should do the aftermath about math in game balance.
Sereomontis
Nov. 04, 2013
I dont think you realize just how fast numbers grow when you use exponential growth (I.E. doubling or tripling the price of upgrades each time)
For example, no one will ever have 1000 mana, and no one will ever make over $1000 per turn (which really isn't that much).
The combat system is meaningless, as the rewards are practically worthless compared to the resources you put into upgrades.
It's a good game, but feels incomplete, as it is, its not an idle game, its a grinding game.
3/5 for now.
crocodileman94
Nov. 03, 2013
I don't like how the Collect quests only count the treasure in your inventory. It makes you not want to sell them, since they could be required in a future quest.
Dingleberry_Puff
Dec. 18, 2013
Even with some very determined hacking (changing all second column upgrade values to 10-100 millions) I could only defeat about 100 enemy cow before they became ridiculously hard to defeat. (Like minutes per cow.) This means the achievement goal for this level is over 19,000 times too difficult to achieve! I don't mean to offend, but this is rather sorry programming for a game supposedly linked to a "math" site. Good luck.