Flooded Village Xmas Eve

Flooded Village Xmas Eve

par YoeriStaal
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Flooded Village Xmas Eve

Note:
3.4
Sortie : December 18, 2012
Dernière mise à jour : December 18, 2012
Développeur: YoeriStaal

Tags pour Flooded Village Xmas Eve

Description

Creusez des rivières et actionnez des interrupteurs pour guider l’eau à travers le village enneigé. Faites pousser des sapins de Noël, aidez les pirates du Père Noël à prendre la mer, mais attention à ne pas noyer les lutins du village ! DÉFI 1 : Récupérez les 54 étoiles ! DÉFI 2 : Résolvez tous les niveaux le plus vite possible ! DÉFI 3 : Obtenez le score total le plus élevé ! DÉFI 4 : Inondez le plus de pirates du Père Noël ! DÉFI 5 : Créez le plus de sapins de Noël !

Comment jouer

Cliquez sur les cases de sable pour creuser un trou, ou cliquez sur un interrupteur pour l’actionner. Appuyez sur M pour couper le son. Appuyez sur R pour recommencer un niveau. Appuyez sur ESC ou P pour le menu Pause.

Mises à jour des développeurs

Jan 23, 2013 3:10am

CHALLENGE RESULTS

Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!

Unfortunately, a bug caused the speed run times not to be recorded.

Commentaires

0/1000
Gameaholic avatar

Gameaholic

Dec. 20, 2012

15
0

I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.

uberpenguin avatar

uberpenguin

Dec. 19, 2012

8
1

I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.

Darvious avatar

Darvious

Dec. 23, 2012

5
1

Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.

EarthSensei avatar

EarthSensei

Dec. 19, 2012

6
2

A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?

YoeriStaal
YoeriStaal Développeur

The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.

OneLeggedRhino avatar

OneLeggedRhino

Dec. 23, 2012

3
1

Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)