Castle WebGL

Castle WebGL

par Abra24
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Castle WebGL

Note:
2.0
Sortie : April 01, 2016
Dernière mise à jour : April 13, 2016
Développeur: Abra24

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grauzunas avatar

grauzunas

Apr. 08, 2016

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0

well my beef, with 'building' was not the placing building it self, but rather assigning worker to the building. i expected to 'move' worker on the building, would start working on it. that is, i'd prefer worker interacting with building directly, as opposed to going to structure meniu to assign/remove them from buildings.
+++++++++++++++++++++++++++++++++++++++
also would be cool to have feature to remove all workers (except farmers) from the buildings at once. because weeks where you need to rally almost every fighter happens often, and its becomes tedious to remove each from building manually

grauzunas avatar

grauzunas

Apr. 05, 2016

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very unintuitive building mechanics. random enemy spawns, which at times leaves no chance of survival(18 vs 45 at week ~40 srsly?). wall upgrades bugs out after every defeat (wood price do not reset). archer vs archer combat at larger scales.. if my archers are not at 'correct' wall, i dont stand a chance, as new defenders rushing to the wall get oneshotted by enemy volley

Abra24
Abra24 Développeur

Thanks for your feed back! I didn't think anyone would see this yet honestly, just testing deployment with webgl to be sure I'm going down the right road. To your points: +++++++++++++++++++++++++++++++++++++++ At this point play is only balanced up to around week 25, archers were never intended to spawn in the numbers you saw. There will be different enemies. Also, the spells, particularly wind, could help deal with archers. ++++++++++++++++++++++++++++++++++++++++ You're right about wall upgrades, thanks! ++++++++++++++++++++++++++++++++++++++++ The building mechanics I hadn't planned on changing aside from adding a tutorial. Would that be sufficient? How else should I do it? ++++++++++++++++++++++++++++++++++++++++ Thanks again.

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